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  1. Fishing
  2. Web Based GM Management
  3. Message() method
  4. Rules question
  5. DEVELOPMENT: Zone Instancing
  6. Iksar Warder...
  7. World UI Rules Script
  8. Pet Fix?
  9. Non-combat mob regen
  10. Group Update
  11. Charmed pets and Invis issues
  12. Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
  13. Bugs
  14. Water Detection Patch
  15. Command-able Bots
  16. Question about chat ports
  17. Pathing (Fear pathing, possible tool) discussion.
  18. Making races global
  19. SpawnAppearance Types
  20. question to developers: Bane damage?
  21. Is it possible to code?
  22. Corpse Summoners
  23. How about on titles?
  24. Question to developers on latest builds?
  25. Crazy idea for spells...
  26. Full function-hooks for rules (implemented)
  27. new command #advnpcspawn and related functions
  28. Changes to corpse rules
  29. Thanks Everyone!
  30. Fix for tradeskill fail bug
  31. Jan 23, 2008 Dev Chat Log
  32. few things I noticed....
  33. Mob names
  34. Known Bug
  35. Information on AA's: Titanium vs. 6.2 client
  36. Question on PvP versus PvE damage/resists.
  37. Fix to raise accuracy and other's
  38. Ac?
  39. /who all frog
  40. Definitions or Descriptions of Rules?
  41. Pets and group spells?
  42. Buglist Wiki
  43. lavastorm issue
  44. need help. with disable of...
  45. default.pl for NPCs without a quest
  46. Database Queries w/ World HTTP Server
  47. How do you add zones?
  48. NPC Hit Problem
  49. HPatcher/ H-Patcher
  50. npc chancetohit?
  51. MQWarp/MQZone/MQGate Detector Discussion
  52. AUG max number of types?
  53. EverQuest Tutorial
  54. Exp function?
  55. Bard Issues
  56. Emu created by a non-coder / non-server guru (is it feasible?)
  57. New ATK and Accuracy value analysis
  58. Possible to change eq loading / char select music
  59. New EVENT_KILLED_MERIT event
  60. New EVENT_CASTED_ON event
  61. Modifying Code
  62. What packet encryption is the EQEMU implementing?
  63. EQ engine name
  64. PvP point system
  65. Budding Progger
  66. Some thing is missing O.o
  67. Programmer LFG
  68. Random number generation
  69. Suggestion - Item Database Idea
  70. Possible to make a pacifist mob?
  71. Question about spell casting bar and bards.
  72. EXP Points vs Percent
  73. Dev Kit [everything you need to build EQEmu]
  74. Zone crashing
  75. missing files O.o
  76. EverQuest Living Legacy
  77. rules_values
  78. Adding Placeable objects to azone generated map files
  79. better zone management
  80. Instrument modifier and runspeed
  81. All/All
  82. Npc pets?
  83. Alternate Advancement Question
  84. Raid commands not working
  85. mysql.h
  86. Allow Only 1 Session Per Account
  87. Questions around cheating
  88. [Queued] tells
  89. Task System (preliminary work)
  90. Empty Corpse Decay Timer with Rule
  91. Rule for Adjusting Logging Debug Levels
  92. Adding particle effects to weapons
  93. Raids
  94. Proc spells don't work after zoning
  95. starting hps... where is this and is it live-like?
  96. Client popup window (like in the tutorial zone)
  97. #ItemLink <Item ID Number>
  98. Wolf Form too big
  99. This might save me a lot of greif
  100. ZoneNumbers
  101. Player Profile packet
  102. Charm fade by invis
  103. quest::traindiscs()
  104. Translocate and Sacrifice Confirmation Boxes
  105. Combat System Notes
  106. Deity list?
  107. Calculating Bonus Damage
  108. Sow in Dungeons
  109. Spell casting priorities in spells_us.txt
  110. KEYRING by Jaystonian (aka James76)
  111. Ramblings of a crazy person
  112. Sneaking and Hiding NPCs?
  113. Enter Tutorial and Return Home buttons at Character Select
  114. merchantlist_temp riddle
  115. /who all friend
  116. the adventure system
  117. Enraged, Flurry and Rampage Spamming Fix
  118. New Quest Command quest::clearspawntimers()
  119. Damage Bonus Functions
  120. Submission: AA Ding Message
  121. Project Illusion
  122. Runspeed on NPCs broke?
  123. PC main and second hand attacks
  124. New Event - EVENT_AGGRO_SAY
  125. Project Illusion AA
  126. Vendors buy back price is too much?
  127. Double Attack change
  128. Svn
  129. SVN Discussion
  130. Quest Function get average level ind/group/raid
  131. Features.h
  132. Regen AAs (discussion)
  133. Sense Heading
  134. Expansions
  135. OOC Regen Enable/Disable
  136. Titles:
  137. Movegrp quest command fix
  138. SVN error
  139. Zone Spawn Variants
  140. Possible Flurry Discipline Fix
  141. Possible Memory Blur Fix
  142. Damage Shield Messages - Discussion
  143. svn sql updates suggestion
  144. Home?
  145. Why are there 2? ANSWERED
  146. Generic Coding Question
  147. Need help dumping structs
  148. Testing Code
  149. Correction for new quest::CreateGroundObject
  150. some code logic discussion
  151. Thoughts on Fixing the Prereq AA issue
  152. Increase MMF_EQMAX_ITEMS?
  153. Weather Harshnes?
  154. Target
  155. So many grids
  156. Newbie wanting direction
  157. SVN RSS Feeds
  158. SVN Branches
  159. /melody
  160. Zone Models
  161. Attack Rating Calculations
  162. Bazaar Trader Mode *ON*
  163. Using .sql's
  164. eqemu_quest_zone error?
  165. Crit Ratio:
  166. Zone broken?
  167. Heal Aggro
  168. Rampage AA
  169. FloatListThing... lots of these being sent
  170. Raids
  171. Starting Work on SoF Opcodes/Structs
  172. Spam Prevention
  173. just an idea on instancing
  174. Voice Activated Commands
  175. Eqoa
  176. Couple of doors questions
  177. How do you set a shield so it can bash?
  178. Optional SQL files for new builds?
  179. Removing Levels from EQ
  180. Bards
  181. On Custom UIs
  182. Stats caps?
  183. LDONSold
  184. Error compiling rev 264 -- Linux
  185. Code for serializing items?
  186. Guild lobby summoners
  187. (augrestrict)
  188. LoS And Deathtouch
  189. canlevitate Feature
  190. Password encryption information?
  191. SoF Development Tracking
  192. Avoidance changed/bugged?
  193. Combat Ability Code
  194. Missing Berserker AAs in AA window
  195. sharing exp penalties amongst group
  196. SoF Augment Code
  197. Current Reference Guide
  198. Say Links
  199. Event_proximity_say
  200. Missing Files in SoF Install
  201. In regards to min/max dmg
  202. A couple ideas
  203. Item quests and charms
  204. Real Instancing
  205. Guild Bank Workaround Idea
  206. Quest::say with languages
  207. SoF Spawn_Struct Hacking
  208. Drakkin Features
  209. Some pets in Plane of Sky
  210. NPC Armor Tint
  211. Respawn Window
  212. Tradeskill "Skillneeded" property?
  213. Small typo in SVN
  214. A little help
  215. Quest AA functions
  216. Interested in helping
  217. Possible fix for Monster Summoning?
  218. What should double attack cap be?
  219. AC Soft cap?
  220. Models
  221. Help with evolving item structures
  222. Power Source Slot
  223. Improving 64 bit Linux support
  224. AA question
  225. New SoF Item Stats
  226. Paly and Sk NPC inherited abilities reset
  227. Lava in Water Maps?
  228. Adding "Spent" aa.. here is some code
  229. aggro radius
  230. Derision, your pathfinding code
  231. Need a C++ guru
  232. quest::me apparently working again
  233. wierd code in zone/attack.cpp
  234. Missing SQL?
  235. EQemu Login Server
  236. Multiple Clients Spell File Restrictions
  237. EQBOTS Sunset
  238. Assassinate
  239. SoF client issue with MySEQ
  240. Packrat AA
  241. Solution for Custom Race/Class Availability
  242. EQEmu ChatServer w/ IRC (Win32)
  243. Damage Mitigation AA's
  244. GetReciprocalHeading()
  245. #path
  246. client timers
  247. zonechange opcodes (zonelines)
  248. Classic server with aa? Question
  249. Hotzones?
  250. Rune magical damage absorption