- Fishing
- Web Based GM Management
- Message() method
- Rules question
- DEVELOPMENT: Zone Instancing
- Iksar Warder...
- World UI Rules Script
- Pet Fix?
- Non-combat mob regen
- Group Update
- Charmed pets and Invis issues
- Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
- Bugs
- Water Detection Patch
- Command-able Bots
- Question about chat ports
- Pathing (Fear pathing, possible tool) discussion.
- Making races global
- SpawnAppearance Types
- question to developers: Bane damage?
- Is it possible to code?
- Corpse Summoners
- How about on titles?
- Question to developers on latest builds?
- Crazy idea for spells...
- Full function-hooks for rules (implemented)
- new command #advnpcspawn and related functions
- Changes to corpse rules
- Thanks Everyone!
- Fix for tradeskill fail bug
- Jan 23, 2008 Dev Chat Log
- few things I noticed....
- Mob names
- Known Bug
- Information on AA's: Titanium vs. 6.2 client
- Question on PvP versus PvE damage/resists.
- Fix to raise accuracy and other's
- Ac?
- /who all frog
- Definitions or Descriptions of Rules?
- Pets and group spells?
- Buglist Wiki
- lavastorm issue
- need help. with disable of...
- default.pl for NPCs without a quest
- Database Queries w/ World HTTP Server
- How do you add zones?
- NPC Hit Problem
- HPatcher/ H-Patcher
- npc chancetohit?
- MQWarp/MQZone/MQGate Detector Discussion
- AUG max number of types?
- EverQuest Tutorial
- Exp function?
- Bard Issues
- Emu created by a non-coder / non-server guru (is it feasible?)
- New ATK and Accuracy value analysis
- Possible to change eq loading / char select music
- New EVENT_KILLED_MERIT event
- New EVENT_CASTED_ON event
- Modifying Code
- What packet encryption is the EQEMU implementing?
- EQ engine name
- PvP point system
- Budding Progger
- Some thing is missing O.o
- Programmer LFG
- Random number generation
- Suggestion - Item Database Idea
- Possible to make a pacifist mob?
- Question about spell casting bar and bards.
- EXP Points vs Percent
- Dev Kit [everything you need to build EQEmu]
- Zone crashing
- missing files O.o
- EverQuest Living Legacy
- rules_values
- Adding Placeable objects to azone generated map files
- better zone management
- Instrument modifier and runspeed
- All/All
- Npc pets?
- Alternate Advancement Question
- Raid commands not working
- mysql.h
- Allow Only 1 Session Per Account
- Questions around cheating
- [Queued] tells
- Task System (preliminary work)
- Empty Corpse Decay Timer with Rule
- Rule for Adjusting Logging Debug Levels
- Adding particle effects to weapons
- Raids
- Proc spells don't work after zoning
- starting hps... where is this and is it live-like?
- Client popup window (like in the tutorial zone)
- #ItemLink <Item ID Number>
- Wolf Form too big
- This might save me a lot of greif
- ZoneNumbers
- Player Profile packet
- Charm fade by invis
- quest::traindiscs()
- Translocate and Sacrifice Confirmation Boxes
- Combat System Notes
- Deity list?
- Calculating Bonus Damage
- Sow in Dungeons
- Spell casting priorities in spells_us.txt
- KEYRING by Jaystonian (aka James76)
- Ramblings of a crazy person
- Sneaking and Hiding NPCs?
- Enter Tutorial and Return Home buttons at Character Select
- merchantlist_temp riddle
- /who all friend
- the adventure system
- Enraged, Flurry and Rampage Spamming Fix
- New Quest Command quest::clearspawntimers()
- Damage Bonus Functions
- Submission: AA Ding Message
- Project Illusion
- Runspeed on NPCs broke?
- PC main and second hand attacks
- New Event - EVENT_AGGRO_SAY
- Project Illusion AA
- Vendors buy back price is too much?
- Double Attack change
- Svn
- SVN Discussion
- Quest Function get average level ind/group/raid
- Features.h
- Regen AAs (discussion)
- Sense Heading
- Expansions
- OOC Regen Enable/Disable
- Titles:
- Movegrp quest command fix
- SVN error
- Zone Spawn Variants
- Possible Flurry Discipline Fix
- Possible Memory Blur Fix
- Damage Shield Messages - Discussion
- svn sql updates suggestion
- Home?
- Why are there 2? ANSWERED
- Generic Coding Question
- Need help dumping structs
- Testing Code
- Correction for new quest::CreateGroundObject
- some code logic discussion
- Thoughts on Fixing the Prereq AA issue
- Increase MMF_EQMAX_ITEMS?
- Weather Harshnes?
- Target
- So many grids
- Newbie wanting direction
- SVN RSS Feeds
- SVN Branches
- /melody
- Zone Models
- Attack Rating Calculations
- Bazaar Trader Mode *ON*
- Using .sql's
- eqemu_quest_zone error?
- Crit Ratio:
- Zone broken?
- Heal Aggro
- Rampage AA
- FloatListThing... lots of these being sent
- Raids
- Starting Work on SoF Opcodes/Structs
- Spam Prevention
- just an idea on instancing
- Voice Activated Commands
- Eqoa
- Couple of doors questions
- How do you set a shield so it can bash?
- Optional SQL files for new builds?
- Removing Levels from EQ
- Bards
- On Custom UIs
- Stats caps?
- LDONSold
- Error compiling rev 264 -- Linux
- Code for serializing items?
- Guild lobby summoners
- (augrestrict)
- LoS And Deathtouch
- canlevitate Feature
- Password encryption information?
- SoF Development Tracking
- Avoidance changed/bugged?
- Combat Ability Code
- Missing Berserker AAs in AA window
- sharing exp penalties amongst group
- SoF Augment Code
- Current Reference Guide
- Say Links
- Event_proximity_say
- Missing Files in SoF Install
- In regards to min/max dmg
- A couple ideas
- Item quests and charms
- Real Instancing
- Guild Bank Workaround Idea
- Quest::say with languages
- SoF Spawn_Struct Hacking
- Drakkin Features
- Some pets in Plane of Sky
- NPC Armor Tint
- Respawn Window
- Tradeskill "Skillneeded" property?
- Small typo in SVN
- A little help
- Quest AA functions
- Interested in helping
- Possible fix for Monster Summoning?
- What should double attack cap be?
- AC Soft cap?
- Models
- Help with evolving item structures
- Power Source Slot
- Improving 64 bit Linux support
- AA question
- New SoF Item Stats
- Paly and Sk NPC inherited abilities reset
- Lava in Water Maps?
- Adding "Spent" aa.. here is some code
- aggro radius
- Derision, your pathfinding code
- Need a C++ guru
- quest::me apparently working again
- wierd code in zone/attack.cpp
- Missing SQL?
- EQemu Login Server
- Multiple Clients Spell File Restrictions
- EQBOTS Sunset
- Assassinate
- SoF client issue with MySEQ
- Packrat AA
- Solution for Custom Race/Class Availability
- EQEmu ChatServer w/ IRC (Win32)
- Damage Mitigation AA's
- GetReciprocalHeading()
- #path
- client timers
- zonechange opcodes (zonelines)
- Classic server with aa? Question
- Hotzones?
- Rune magical damage absorption