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  1. Basic Rules (READ BEFORE POSTING!)
  2. Please Post Snippets Or Diffs
  3. Skill Caps & Items (snippet)
  4. Skill Caps & Items (snippet)
  5. Skill Caps & Item Skill Mods (snippet + SQL)
  6. Skill Caps & Item Skill Mods (snippet + SQL)
  7. Skill Caps & Item Skill Mods (snippet + SQL)
  8. Skill Caps & Item Skill Mods (snippet + SQL)
  9. Skill Caps & Item Skill Mods (snippet + SQL)
  10. Skill Caps & Item Skill Mods (snippet + SQL)
  11. NPC Damage Calculations and PoTime mod formulas
  12. Junior Developers
  13. Complete Tradeskill Rewrite
  14. What features currently do NOT exist in EQemu?
  15. Repairing Zone Lines
  16. Creating Website
  17. Items Database Idea
  18. Jr Dev Code
  19. Guild Permissions..
  20. For Solar / spell_effect.cpp
  21. Require a GM_KEY for GM lvl 250 and below
  22. Code: Player Flags (Perl and Command)
  23. Main project development
  24. Sense Heading
  25. Starting Points
  26. How could show a messagge for each zone when u zone in..
  27. A little help getting started with network packets
  28. New spell effects
  29. New NPC Random Code...
  30. Pathing
  31. mysql
  32. hey
  33. Cvs
  34. C++ questions
  35. Misc skills
  36. Fear Pathing Once Again
  37. Documentation
  38. Mobs won't arggo
  39. Character "profile"
  40. Write-up on NPC Low-health fleeing mechanic
  41. Spawn Conditions Proposal
  42. Bind wound
  43. .map for aggroing
  44. MaxSkill Calculations
  45. Great write-up on Rampage
  46. Improved NetCode
  47. Perlbuild 6.0 DR 3
  48. Item DB
  49. Journey Luclin Spell id:2935
  50. pf file format
  51. EQ GuildWars Source
  52. Skill Caps and Start Skills
  53. 5.7-DR6 Login
  54. Help Me. EQStreamFactory For Windows Source.
  55. 0.6.1 DR1 Archery fix
  56. Concurrency Violation
  57. Database.cpp
  58. 0.6.1 DR1 VS .NET Projects
  59. Precompiled EQEmu 6.1 DR2 with memory leak detector
  60. easier way
  61. Source code help
  62. 6.1DR1 Source Code
  63. Mage Pets
  64. Correct opcode for OP_Petition in 6.1
  65. Source Code Docs
  66. Solution for $wp bug
  67. Forges
  68. unknown guild
  69. 0.6.0-DR3 Source Code.
  70. kits
  71. augments
  72. Home for lost Opcodes
  73. Released source code for 6.2 DR1
  74. opcodes.conf for become_corpse code?
  75. Guildwars-esque entity_list style object
  76. Code Snippet for bard instrument modifier:
  77. Code snippet: Make seperator.h stop crashing!
  78. 2 Trivial bugs fixed
  79. fix windows cvs compile
  80. 6.2 Bug: Spell effects not showing up on client after zone. Lets get this one killed.
  81. 6.2 bugfix: SetHideMe db entry correction.
  82. 6.2 bugfix: Special Attacks on pvp servers!
  83. A patch for current CVS (Developper tag)
  84. Game Engines?
  85. NPC's Spawn Holding weapons
  86. VS .Net 2005
  87. EQBuilder and pf2text
  88. Small change to debug.h
  89. Getting EQEmu to Build with VC++.NET 2005 Express
  90. are there any flags ready to be used? sebilis, sleepers tomb, veeshan peaks, etc?
  91. new command #zone_player
  92. Are there any public servers currently running 6.2+?
  93. the Class and Race list
  94. CVS: What's happen ?
  95. factions (again)
  96. MySQL 5.0 and eqemu
  97. Resist update
  98. Froglok Rogue,ShadowKnight,Necromancer update
  99. SocketLib
  100. Compile error on zone.exe with newest build and vs .net 2005
  101. setstat + incstat
  102. titanium info
  103. Missing files in the EQEmu-0.7.0 Source Release?
  104. EqLaunch.exe failure, Missing MSVCP71.dll
  105. Minilogin 6.2 Source.
  106. CVS source acces
  107. Paradigma Diff
  108. common/classes.cpp
  109. OoW+ models
  110. Adding particle effects in a zone (custom)
  111. Visual Studio .net 2003 link libraries
  112. quest::unscribespells();
  113. berserker crits
  114. no npc hp regen
  115. How to add loot to an npc?
  116. Auto save timer...
  117. Titanium Necro FD Fix
  118. Key Ring / Character flag
  119. 0.7.0-801 UPDATED To compile properly on windows source
  120. PRecompiled Binaries for Windows for use with MYSQL 5
  121. Emulator rewrite
  122. Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul
  123. Can snared NPCs with an empty hate list walk
  124. Call of the Hero
  125. Developer IRC meetings
  126. Global models
  127. Bind Wound Fix 70%
  128. Necro Epic 1.5/2.0 Click Effect Fix
  129. Mob Pause Before Going Home Fix - Monk Candy
  130. EVENT_SLAY for NPC vs. NPC
  131. Walkspeed Fix
  132. Ghosting Mob Fix
  133. Is there a live-compatible version in the works?
  134. Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation
  135. eqlaunch.exe
  136. Bird bath in nexus
  137. Seeing is Believing - Multiple Spell Fixes
  138. Natural Regen Fixes - Troll/Iksar Candy
  139. DoT Fixes + PvP Archery Mitigation fix.
  140. mini login question
  141. Those having "Unavailible Zone" issues on .839+
  142. Working on Titanium AAs
  143. Enable debugging in logs?
  144. ZoneDebug.exe crash when I build
  145. Not sure...(Devs)
  146. fear spell
  147. eqEMU server GUI.
  148. Mob/Pet Logic
  149. New Spawnstatus Command
  150. Java EQEmu
  151. Tradeskills
  152. Attack and Spell Aggro
  153. LDoN points for kill
  154. Classic EQEmu
  155. Items requiring components
  156. Class
  157. PoR+ Models
  158. Items class changing
  159. Breaking Root and Getting Interupted.
  160. tradeskill.cpp enhancements
  161. Bards and thier code changes
  162. Wiki Revamp
  163. anybody is working in AA titles? i would like help with it..
  164. I want to add this to the Wiki
  165. World Issues
  166. peqzone
  167. How do you create a guildmaster
  168. Source code question
  169. re: Omens Of War .TER File Format
  170. built in EQ http thingy
  171. Spell Stacking Block/Overwrite
  172. Magelo modification
  173. Endurance
  174. Haste/Slow not working on NPCs
  175. Corpses and Junk
  176. A crash, a terrible crash!
  177. Some stuff
  178. Cosmetic Text Changes
  179. Little error in cvs
  180. Patch for 878 - Regen multipliers
  181. Disabling /anon and /role
  182. auto save timer...
  183. profiling support in the Source
  184. No CVS updates
  185. scarecrow model
  186. programming question
  187. Guys, I'm dyin' here
  188. got a question
  189. Zoning heading...
  190. Code Fixes For Server
  191. A Fix for Zone Weather and New No KIll Feature
  192. Requesting Access To CVS
  193. Well... anyone with some spare time?
  194. Item Procrate
  195. Item worn effects?
  196. Fix For Excessive Item Proc Rates
  197. Fix To Search All Inventory Slots For A Key
  198. Fix For Tracking Skill
  199. Fix For Coin Update And Weather Optimization
  200. LDON Adventures
  201. Fix For MakeNameUnqiue() Fails
  202. Just an FYI on the change log...
  203. Server GUI
  204. Stat AA's
  205. Got Server Lag? This might be your fix..
  206. Ammo slot stats
  207. CalcRecommendedLevelBonus
  208. New Class?
  209. 983 SQL fix!
  210. UpdateLDoNPoints
  211. Limits of EQemu
  212. Forage message fix
  213. Invisible PVP fix (after 3/11 code changes)
  214. Fix: Client not taking pet's spells in PVP
  215. EQEmu Source Code refracting
  216. Architecture
  217. CVS updates not making it to download
  218. Chasing Live - Is it time to give up for a while?
  219. Current Bug/defect list - Is there one?
  220. Start.bat for the Lazy
  221. Calm,pacify shamless hack
  222. Deities on Items
  223. Fix: Item Stacking
  224. Fix: Tradeskills - recipe lookups and combines
  225. How do I submit code fixes?
  226. Archery bug somewhat fixed...
  227. Some codes from Cbodmer
  228. Mmf_eqmax_items=100,000?
  229. Striats codefix for setguild tested and working
  230. Straits fix to perlparser.cpp (quest::me, quest::echo, ect)
  231. Fix for Spawning mobs with weapons
  232. UI Files for Built In HoTT
  233. Where to begin?
  234. make depend?
  235. Fix: Invis Vs Undead = Invis to anything
  236. 1hb skill modifier
  237. #npcstats upgrade
  238. Harmony/Lull temporary fix
  239. Pet Aggro Fix
  240. Global Lootdrop Boost
  241. damage reduction
  242. Fix: Zone_Exp_Multiplier not used to factor XP
  243. what can i do to help ?
  244. LDoN Open Button Support
  245. Request for Comments: SSL between Login Server, World and Zone
  246. EQEmu Devleopment Guide
  247. Graphics : EMU 1034 to Emu 1037
  248. Question in code
  249. Summoned Pets Turn to Ghosts
  250. Petitions Improved