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  1. Server Reset Command
  2. Server .cfg files
  3. Want a server
  4. ATTN: A note of appreciation
  5. #dbspawn2 fix
  6. LOS checks
  7. EQEMu Mod *The War of Shadows **
  8. Strings...
  9. Need some help...
  10. when i was thinking.. a idea.
  11. When is the next version coming out?
  12. EQEmu .CFG Files
  13. Getting item information
  14. EQemu on Solaris
  15. Different monster types - undead, summoned etc
  16. Movement...
  17. jaggedpine
  18. EQEmu Development Status Site
  19. Compiling 0.3.4 in VC++ .NET?
  20. #scribespells <level>
  21. login server src
  22. EQ getting some new changes.
  23. Possible Zone Fix
  24. Here goes. I will start with questions.
  25. The difference between ZoneNT and Zone9x
  26. Archery?
  27. Status of the source code?
  28. Building exe from source
  29. Quick compilation guide
  30. Help
  31. about attack.cpp
  32. skills cap and skill level by class
  33. Hp regen ...
  34. Programming Q
  35. Decrypting?
  36. Some thoughts on HP packets
  37. Hi all
  38. NPC Locs
  39. So whats going on?
  40. Question on Objects
  41. Patches
  42. A question and request (txt)
  43. Deleting from Database
  44. Anybody that Can Read Spell Stuff read this
  45. Question about 3.6
  46. Depop Times?
  47. PoP zone files
  48. Disciplines - I can help with this -
  49. Thanks
  50. Idea for some aa skills
  51. Error 4?
  52. Any possibility to makes Ring of ... work ?
  53. PvP
  54. Line of Sight
  55. Databases and what to edit them with
  56. PoP Zone Info's ***SPOILER WARNING***
  57. Delete crashes?!
  58. Microsoft Access and MySQL
  59. AI & A few other questions?
  60. eqgame error
  61. db to xml
  62. ItemIcon storage location?
  63. Worldcraft and EQ??
  64. Item creation
  65. Merchant and status bug fix
  66. AA Titles
  67. Start Locs and Races in source?
  68. Distributed Compiling of C/C++
  69. Modified WesQuests.cpp for multi item turnins and more
  70. Faction - DistNoRoot or DistNoRootNoz?
  71. Zone Crash When Mob Slain...
  72. WesQuests.cpp Utils, Changes, Etc
  73. #setmyskills
  74. Spawn Paramaters
  75. Can someone help with the code?
  76. List of skill caps
  77. Feign Death Code - Revised
  78. Opcodes
  79. Character Creation help
  80. question
  81. Pathing Question And Offer To Help DevTeam
  82. WesQuests.cpp - NPCTYPESPAWN
  83. #logspawn - near complete, need help
  84. Item Struct
  85. Fleshing out pets.. need information
  86. Proposed database change
  87. Small code fix...
  88. Here is code (DIFFs) to add mob melee procs
  89. Fix: Hand to Hand weapons
  90. FIX: For zone crashes and invalid spawns
  91. FIX: right click item fizzle
  92. FIX: some xp bugs
  93. Spells (kinda new feature)
  94. On the topic of procs...
  95. Titles for 65+
  96. Other types of pets?
  97. NPC Helpers
  98. FIX: Only 1 lootdrop per mob
  99. Sourceforge
  100. Fix: Lifetaps
  101. FIX: shrink / growth
  102. Zone.exe patched for with loot fix
  103. Looking for new devs
  104. FIX (kinda): Aggro changes
  105. client spell checks
  106. Player Corpses?
  107. 3.12 Delta#2
  108. #summon command text correction
  109. 3.12 Delta#3
  110. Pet Code
  111. things about 3.13 that i noticed
  112. coding competition
  113. Priest of Discord
  114. Client buff stacking..
  115. Rune spells
  116. Portability tips
  117. 3.13delta2
  118. Conspiracy against me?
  119. Code for npc_profile support (and npc procs) for 3.12
  120. .PKG EqEmu
  121. Zone problems
  122. About compiling
  123. Helping Out
  124. Pets
  125. Working on the Faction
  126. MYsql not working?!
  127. Anyone have the .NET files for EQEmu?
  128. ATTENTION: Maps
  129. PoP items ?
  130. Combat.
  131. EQShare Question
  132. Necromancer Pets 1-65.
  133. Familiars patch :)
  134. For anyone that wants to help with memory usage..
  135. Timezone Patch
  136. Timezone Update Patch 1
  137. Question on format of the DB structs for the new loot system
  138. TradeSkills Patch
  139. Help please
  140. Limiting World from running more than once.
  141. Getting rid of the 0 in npc names
  142. fix for net.cpp
  143. Depoping at set time
  144. New Look to Client.cpp
  145. Dumb Question Time
  146. Quick MySQL question
  147. FOOD being used to quickly
  148. Little Optimization
  149. strncpy question
  150. Compiling/running world/zone on FreeBSD [patch] [long] [1/2]
  151. Fear spell mechanics - opinions needed
  152. New Patch Changes!
  153. not on wishlist?!?
  154. Updated Quest.CPP [SPAWN_NPC] w/ X, Y, Z, H
  155. Error running zone.exe
  156. wesQuest.CPP - LEVEL_CHECK
  157. ATTENTION: New packet type for compressed data is CHECKED IN
  158. Boat Question...
  159. Hello guys,gals have question for eq dev team...
  160. Code: Pet agro fix (well, if it was broken)
  161. Sorry for asking, but hows devolpment?
  162. Code: Exp from pet kills and a pointer check
  163. Code: #zonespawn function (Beta 1)
  164. Code: Consider Corpse Update
  165. N00b question.
  166. New Source (SpawnED)
  167. database 0.4.2-dr1 ?
  168. wesQuest *Give_Item*
  169. Probably not from a sane mind.
  170. Development Tools
  171. A Toy for all you Windows Utility writers...
  172. Socket Programming with CPP
  173. Doors problem
  174. Code snippet for truly random pet names
  175. minilogin source
  176. Hmm
  177. Are merchant lists with more than 28 items possible?
  178. KingTT
  179. Database
  180. PATCH: Fixes merchants eatting whole stacks of items
  181. EqEmu and german version of eq europe
  182. Format of the grid table?
  183. Anybody know what this error is?
  184. Client::MaxSkill()
  185. EQEmu Launcher ! (my design)
  186. DeleteItemInInventory() Round 3(?)
  187. GetTradeRecipe()
  188. MerchantsKeepItems
  189. Help to build an app for everquest
  190. NPC Attack Dmg fix
  191. YADBLU
  192. n/m
  193. Bigpull patches
  194. freebsd compatibility
  195. Scruffy's Back... EQTime Update
  196. Bards can now cast while running!
  197. Link.exe compile errors. need help
  198. What connection is the server hosted on?
  199. 0.4.3 Compilation Problem
  200. Need help with fixing a bug.
  201. Item_Struct changes ?
  202. Starting points...
  203. Archery!
  204. Need help with fixing a bug... again
  205. Characters being stuck or unusable..
  206. Implementing ships.
  207. /keyring question
  208. Csn someone make this eq app
  209. eqemupatcher
  210. win will the npc
  211. Mage Pet Changes (Long Post)
  212. #reloaditems feasability?
  213. Several Topics
  214. hi
  215. Thanks... You guys rock
  216. Question regarding spells_en.txt
  217. Necro pet bodytype fix
  218. Setting up the armor graphic on character
  219. Will the newest CVS ever be released?
  220. Good job guys!
  221. LoY and EQemu
  222. Newbie guide
  223. EQ damage mitigation equation
  224. Proposed new kick equation
  225. question about patcher and 1017
  226. Proposed new melee equation
  227. Minor tools for spawn editing ingame.
  228. String assignment vs strcpy()
  229. zsave still broken?
  230. Equation ready to be implemented: Base HP
  231. ATK rating formula tests
  232. Anyone try compiling with the latest dev
  233. Just a quick note on the pet hp in spells.cpp
  234. Slow spells fix.
  235. Just wandering when you guys might have loy added to Eqemu
  236. Pet fix to allow them to cast/proc spells.
  237. Admins/ Main developers.
  238. got a problem
  239. Regen modification
  240. Trainer enhancement.
  241. Server Data
  242. VS .net compilation trouble
  243. More Emus?
  244. AA Points
  245. Seeking some help about Veksar / Zonepoint
  246. AA Points (Info)
  247. What is CVS
  248. fixed aggro and z-radius bug from 5/5 CVS compile
  249. Where to find list of discs and their effects
  250. question on creating items