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Edgar1898
09-13-2004, 06:49 AM
5.8 has been released! You can download the source or the compiled windows versions here:

https://sourceforge.net/project/showfiles.php?group_id=88515

The only thing that I know of that doesnt work is AA's, I have been working on them but I wont have time to finish them until this weekend, so instead of holding up the release until then we decided to go ahead and release this version. Thanks to FatherNitwit and Wiz, I believe this is one of the best releases we have ever released. 5.9 should follow within the next couple of weeks with fixed AA's as well as some other goodies.

** EDIT **
New Map Files for every zone can be found at <a href='Http://www.rogean.com/maps/'>Http://www.rogean.com/maps/</a>
=========================

Changelog is below:

==/09/12/2004
FatherNitwit: Added my LOS code and map converter. Thanks to wiz for help with testing.

==/09/09/2004
FatherNitwit: Adding basics of spell specialization.

==/09/07/2004
FatherNitwit: Fixed #heal on pets.

==/09/05/2004
FatherNitwit: Fixed minor flaw in player profile with skills.
FatherNitwit: Merged My Tradeskill Rewrite
LethalEncounter: Moved zone configurations from the old flat file method to the database.
BE SURE TO SOURCE ZONECFG.SQL!!!

==/09/04/2004
FatherNitwit: Merged in ProjectEQ's 2grid system
FatherNitwit: Fixed new style hate/regen/mana regen on items
FatherNitwit: Collected PoP item features from equiped, not used yet
LethalEncounter: Fixed /bug
LethalEncounter: Fixed merchant messages/issues

==/09/03/2004
FatherNitwit: Fixed almost ALL compile warnings on UNIX
FatherNitwit: Added my named quest files patch as optional #ifdef
FatherNitwit: Added persistent timers (client->p_timers)
FatherNitwit: Added 508->588 byte .cfg file converter

==/08/31/2004
FatherNitwit: Fixed MOB point-blank AE spells to cast (from PEQ folks)
FatherNitwit: Fixed Spawned MOB's being permarooted.

==/08/29/2004
LethalEncounter/Cofruben: LOY Guild Management tool updated.
Cofruben: Added new perl function: quest::addloot(itemid,charges).

==/08/28/2004
Cofruben: Implemented inspect code.

==/08/26/2004
Wiz: Fixed a bug that was displaying unknown spells on login.
Wiz: Fixed a bug that was causing hp to go wonky when you join a group.
Wiz: Fixed a bug that was preventing you from attacking when invulnerable.
Wiz: Fixed a bug that would cause invulnerability spells to stop working if you zoned.

==/08/25/2004
FatherNitwit: Redid split, implemented autosplit.

==/08/23/2004
Draupner: Fixed spell haste focuses

==08/21/2004
LethalEncounter: Finished updating few structs, can now login with latest client. Merchants, combat, loot, etc work fine.

==08/20/2004
LethalEncounter: Fixed player profile.

==08/12/2004
Cofruben:Added basics of begging.
Cofruben:Added group splitting.

==08/10/2004
Wiz: Severely cleaned up position update code and made it more efficent. Should drastically reduce update packets generated by other clients.
Wiz: Improved the LOS calculation. It should use less CPU and work better now.

==08/02/2004
Scorpious2k: Changed Quest command settimer to reuse timers with same name instead of creating new

==07/26/2004
Cofruben: Added some perl functions,including: ding,addldonpoint,surname,permaclass/race/gender,scribespells.

==07/20/2004
Draupner: Added #npcedit

==07/19/2004
Doodman(WizeOne): Added beacon.o and embxs.o to makefile.perl
Doodman: Fixed #serverinfo for linux.

==07/12/2004
Doodman(RangerDown): Added "You cannot attack while invulnerable" message.

==07/10/2004
Scorpious2k: Fixed AA related exploit
Scorpious2k: Fixed AA problem where % remained if player lost levels to below 51

==06/27/2004
Scorpious2k: Added quest command spawn2 - same as spawn except also requires heading
Scorpious2k: Modified Quest Globals. It now always creates a unique var if char specific (not ALL players)
Scorpious2k: Enabled traders
Sandy: Changed mobs so they must have SPECATK_SUMMON to summon players

==06/23/2004
Rogean: Mobs no longer Dual Wield with Shields

==06/22/2004
Sandy: Event Aggro added
Sandy: Permaroot added
Sandy: x,y,z variables for quests corrected

==06/17/2004
Dspirit: More patch 6/16 opcodes corrected

==06/16/2004
Dspirit: Patch 6/16 opcodes corrected

==06/14/2004
Dspirit: More opcodes corrected

==06/13/2004
Dspirit: Multiple opcodes corrected

==06/12/2004
LethalEncounter: #zone fixed.
Rogean: Fixed inspecting items in adventure window.
Rogean/Scorpious2k: AA Fixes Implimented

==06/11/2004
Doodman: Fixed OP_HPUpdate and SendHPUpate. Client now gets proper HP updates.

==06/11/2004
Scorpious2k/Image: #reloadqst now works for perl (Reloads the entire zones quest files).

==05/29/2004
Scorpious2k: Changed opcode to fix trade windows >> THANKS Dspirit

==05/29/2004
Scorpious2k: Merged in Sandy's EVENT_HP code
Scorpious2k: Merged in Bleh's Perl/XS enhancement
Scorpious2k: Added quest commands for mob movement stop(),start(),pause(),resume() and moveto()

==05/28/2004
Doodman/Bleh: Move NPCTypes out of shared mem in to zone specific STL maps.
Doodman/Bleh: Removed NPCTypes.o from makefile in EMuShareMem
Doodman/Bleh: Fixed null pointer dereference in selling

==5/15/2004
Doodman: Upped MMF_MAX_NPCTYPE_ID to 400k to support tcsmyworlds db
Doodman: Fixed EQNetwork.cpp to be C++ standard compliant, -not- MS compliant

==5/11/2004
Image: Better netcode, rawr.
Scorpious2k: Added AC to mobs - be sure to check MobACupdate.sql
Scorpious2k: Changed AC so it can now be controlled with serverOp variables ACreduction, ACrandom & ACfail
Scorpious2k: Added check so items with req level can't be auto equipped if player not >= req level
Scorpious2k: Added generic (theme = 0) LDoN point processing

==5/6/2004
Image: Fixed tradeskill places like smiths

==4/28/2004
Image: EQNetwork changes to get packets to send in order
Image: Fixed zones getting bugged (unable to attack, see others, etc.)

==4/23/2004
LethalEncounter: Emu works with the latest patch now. Sony did some crazy crap and added 4608 bytes to player profile :/

==4/20/2004
Image: Lifetap now works on PVP
Image: Fixed the stacks of snare/root/speed, snare breaks speed spells (SOW,JBoots,etc.), root breaks snare, root breaks speed spells also.

ltlruss
09-13-2004, 06:54 AM
Great!!!!! :D You guys are awesome

smogo
09-13-2004, 07:17 AM
looks like pretty much additions / improvements. Great job ! :)

eq_addict_08
09-13-2004, 07:26 AM
now the dawnting task of back-porting changes to my old 0.5.5 code =) I look forward to seeing the new LOS in action. Yea Devs!!

edit: ==/09/12/2004
FatherNitwit: Added my LOS code and map converter. Thanks to wiz for help with testing.

Is the map converter a binary somewhere? I didn't see a workspace file anywhere to compile it.

postedit edit: I suck, just needed to read the readme =P Cool, gonna see if I can get it working through cygwin. Only linux box I got up at moment is firewall.

Scorpx725
09-13-2004, 07:37 AM
Nice job, guys.

daeken_bb
09-13-2004, 07:50 AM
Nice work guys.

It's been pretty much decided that EQEmu 5.8 will be the release that OpenEQ will target for compatibility. This means we will be running exclusively on EQEmu 5.8 probably for quite a while... perhaps forever. (no real reason to move up when we can simply add new features we went) I haven't cleared it with the other OpenEQ devs, but I think it's the logical way to go.

Congratulations on the release :)

sotonin
09-13-2004, 08:02 AM
bad ass. great work

govtcheeze
09-13-2004, 08:07 AM
For 5.9, will this release also include a OoW / live fix, or will we need to keep using the current (as of now) patch? Trying to plan ahead...

RangerDown
09-13-2004, 08:42 AM
Great job!! Can't wait to try it out at home.

Sakrateri
09-13-2004, 08:44 PM
Thanks alot guys, ummm, what Database are we spose to be using with this??

Spike
09-13-2004, 11:37 PM
http://projecteq.net/index.php
http://www.peqserver.com/

Melwin
09-13-2004, 11:56 PM
Very cool.

sotonin
09-14-2004, 01:05 AM
Govt is working on a new loot update. then we'll be out with classic asap after the kinks are worked out of 5.8

govtcheeze
09-14-2004, 02:14 AM
Uh, the current downsizing of my company has shifted my time away from a new update for loot...best not wait for me. Once I have time to complete it, I will release it as an add-on like my first releases (which will work for any database, running any expansions / zones from live).

Rogean
09-14-2004, 03:21 PM
The new map converter only works on Linux at this time (Blame the linux devs! .. nah, i <3 them =) ). However, We will be putting all the maps up for download. Yes, this is a good 900 Megs, But you will have the option of either downloading one big 330 meg zip file, or only the individual maps that you need. I'll get the link up soon.

daeken_bb
09-14-2004, 03:32 PM
Don't you think putting up a torrent for that would be a better idea?
I mean, your bandwidth costs would go through the roof...

Sakrateri
09-14-2004, 10:11 PM
think anyone may make a compiled 5.8 with perl enabled? pleeeease :) I have MS VS.net and have tried reapeatedly to learn how to compile one and still no luck .

rmanwop
09-15-2004, 02:22 AM
http://www.eqemulator.net/forums/viewtopic.php?t=17231

there it is

Sakrateri
09-15-2004, 01:16 PM
Ok cool thanks alot :) , I have one problem now if someone can help me, when I try to log onto my server on my world.exe it is saying "bad/expired session key: -1242059982" and wont let me on , any ideas ??

relorm500
09-15-2004, 02:13 PM
I think you guys should work on fixing Quests for 5.9 more than anything else.

Cripp
09-15-2004, 02:15 PM
Ok cool thanks alot :) , I have one problem now if someone can help me, when I try to log onto my server on my world.exe it is saying "bad/expired session key: -1242059982" and wont let me on , any ideas ??

http://www.eqemulator.net/forums/viewtopic.php?t=17054

they definatly need to fix this up. this fix is dangerous but works :D
(if multiple peeps log in at same time, they can be switched around)

Elkay
09-15-2004, 03:42 PM
Been a while since I've been around. Couldn't even find my old login credentials lol. Anyway, I read through the posts looking before asking and didn't see it specifically answered. I saw that 5.8DR-1 was compatible with what was at that time the current patch. My question is, is 5.8 Final compatible with the current live patch? TIA.

sotonin
09-15-2004, 04:11 PM
No. they patched on the 14th and now it's incompatible

Rogean
09-15-2004, 04:53 PM
Don't you think putting up a torrent for that would be a better idea?
I mean, your bandwidth costs would go through the roof...

Bandwidth is not an issue. The map files will be hosted from my server at Http://www.rogean.com/maps/ . I need to finish zipping up the rest of the maps and until then you may download them unzipped. (Or you can download the big zip in the main directory).

Elkay
09-15-2004, 04:58 PM
No. they patched on the 14th and now it's incompatible

Woohoo the last time I logged in was the 6th. I should be a-ok then huh? :o

Spike
09-16-2004, 12:23 PM
www.goblinwarz.5u.com :o

daeken_bb
09-16-2004, 12:27 PM
Nice shameless plug Spike... Refrain from posting completely off-topic responses please.

manglervirus
09-17-2004, 10:45 PM
GOOD JOB DEVS :D :D :D :D i love this emulator it is so ausome
i had nothing but problems until this this this !!!!!!!!!!! 0.5.8. DR1 eqemu came out im so happy oh so happy and if there was altertive way to donate i would donate $10 but i dont even have ten bucks sorry good work again


P.S. do you think that those eq databases work cuse i can only get
the one they just posted that classic but complete database so if you could give me links and what to download for databases

much apreciated oh ya if my spelling isnt up to par sorry please dont dog me :D