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View Full Version : Temple of Droga Zone in PEQ_Kunark_Latest DB


WildcardX
11-10-2004, 06:12 AM
Hello just thought I would point out that the Temple of Droga zone in the PEQ_Kunark DB running on 6.0 DR2 Linux has severe lag problems. For some reason when in this zone it can take 5 to 10 or more minutes to get a CON back about a monster or even to attack or do anything really.. I typed in #zone sebilis from in droga like 15 minutes ago and I'm still waiting for it to zone me out lol

1010101
11-10-2004, 06:20 AM
Just tried it myself in the latest Win32 DR2 compile with the PEQ_Kunark database and all seems normal; no lag at all.

I'm running the client on a seperate machine from the server, though, so that could be helping me somewhat.

WildcardX
11-10-2004, 06:34 AM
Aye I am running my server on a deciated linux redhat 9 server, not the same box my client is on. Weird.. All the other zones I have checked so far seem fine to me, but for some reason on my server Temple of Droga is always persistently laggy and unplayable. I'll keep playing around with it and see what I can change. Maybe it is just on my server.

WildcardX
11-10-2004, 06:45 AM
LOL I just went over my ZONE log while I was in temple of droga waiting for the server to process my #zone command (took 15 minutes), but I wonder if the following isnt what is causing the lag... Can anyone say GOBLIN CIVIL WAR?? lol Check this out...

[Debug] a_goblin_stone_seer23 damaged by a_goblin_stone_seer23 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer22 damaged by a_goblin_stone_seer22 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer21 damaged by a_goblin_stone_seer21 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer20 damaged by a_goblin_stone_seer20 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer19 damaged by a_goblin_stone_seer19 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer18 damaged by a_goblin_stone_seer18 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer17 damaged by a_goblin_stone_seer17 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic11 damaged by a_goblin_dust_mystic11 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic10 damaged by a_goblin_dust_mystic10 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic09 damaged by a_goblin_dust_mystic09 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic08 damaged by a_goblin_dust_mystic08 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer15 damaged by a_goblin_stone_seer15 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer13 damaged by a_goblin_stone_seer13 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer12 damaged by a_goblin_stone_seer12 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer11 damaged by a_goblin_stone_seer11 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer10 damaged by a_goblin_stone_seer10 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer04 damaged by a_goblin_stone_seer04 for 10, spell=145, tic=1
[Debug] a_goblin_stone_seer03 damaged by a_goblin_stone_seer03 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic07 damaged by a_goblin_dust_mystic07 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic06 damaged by a_goblin_dust_mystic06 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic05 damaged by a_goblin_dust_mystic05 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic04 damaged by a_goblin_dust_mystic04 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic03 damaged by a_goblin_dust_mystic03 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic02 damaged by a_goblin_dust_mystic02 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic01 damaged by a_goblin_dust_mystic01 for 10, spell=145, tic=1
[Debug] a_goblin_dust_mystic00 damaged by a_goblin_dust_mystic00 for 10, spell=145, tic=1

This was just a small snippet of it too.. my ZONE log is filled with this... I guess this would be a faction issue?

1010101
11-10-2004, 06:55 AM
[Debug] a_goblin_stone_seer23 damaged by a_goblin_stone_seer23 for 10, spell=145, tic=1

I wouldn't call it a civil war so much as extreme suicidal tendancies... Each goblin is attacking itself, or rather casting Chloroplast on itself. Did you maybe tweak Chloroplast a little bit and mess it up somehow?

WildcardX
11-10-2004, 07:05 AM
No I just installed my server 2 days ago and havnt done anything custom to it yet.

1010101
11-10-2004, 07:10 AM
Hmmmm... Assuming the spell number in that log equates to the same thing as me typing "#cast 145", they're just casting Chloroplast.

WildcardX
11-10-2004, 07:12 AM
I noticed the frogs in sebilis are doing the same thing too, but I dont have any lag issues in sebilis like I do in Droga so maybe this isnt the cause of the lag in Droga at all, but a seperate bug issue altogether.

WildcardX
11-10-2004, 10:44 AM
I also noticed Firinia Vie zone has a lot of lag in it, although not as bad as Droga. My GM commands for example still respond promptly like I would expect, but the zone clearly looks as if it has lag in it. My netstat bar's last number jumps up to about 1500 in FV but it does as high as 5000 in Droga.

RangerDown
11-10-2004, 11:11 AM
Woot, thanks for investigating! Keep checking this out, it's a serious bug that's all but required PEQTGC to take itself down until resolved. We think that some NPC's chaincasting spells might be part of the issue.

I just checked the npc_spells_entries for all records that had spell 145 in them, and only one of those records has the correct type 8 (buff). The other records have it as type 2 (heal). I don't think this is gonna solve the problem totally but should help, as the NPC's will cast chloro once and it'll stick, and they won't keep chaincasting it. Hopefully, that is.