Drawde
05-08-2002, 06:05 AM
(just moved this post to the right forum, sorry for posting it on the wrong one..)
http://www.innersystems.com/~drawde/worlddata0.9db.zip
http://www.innersystems.com/~drawde/worlddata0.9.zip
http://www.innersystems.com/~drawde/eqnpc.zip
- Greatly improved spell lists - there's now a spell list for each level range for each
class, so spellcaster NPCs will always have the best spells for their level available to them.
Also, magician NPCs don't always summon Earth Elementals (seems that they always cast the first
pet spell in their list, so I shuffled the order around a bit), they will summon other elemental types
too. Shamans and Druids also get appropriate pets. Familiars and Animations are also on the lists for wizards
and enchanters respectively though these pet types don't work in EQEMU ATM.
Dragons (Vox, Nagafen and Trakanon) should use their breath weapons too. However I haven't checked this yet.
-A better formula for mob/NPC damage, it's now 4+(2.5*level) which seems to be more balanced.
-Neriak, Ak'Anon and Paineel now have fixed Z locations plus many new spawns (including Neriak Third Gate)
-Added more spawns and fixed locations for many other zones, such as Kithicor. Soulbinders and Nexus Scions
are added to some zones, they need scripting though.
-Various improvements and additions to loot tables and merchant lists. I've revised the tradeskill merchant lists,
they now sell a wider variety of items, moulds/sketches etc, and each race has their own smithing merchant selling
racial smithy hammers and materials. I still need to add lists for tailoring patterns and tinkering supplies.
Now if only we had the racial smithed armour types in the DB :)
Anyway hope you enjoy using the DB and/or find it useful as a base for your own add-ons.
Any feedback on damage ratios, spell lists, NPC appearances etc. is welcome!
I still need to improve a number of zones, with missing spawns and/or Z location bugs, so any logs or data for these
zones would be very helpful. Qeynos, Halas, Grobb, Kaladim, Permafrost, and Surefall Glade for example.
I'm still trying out tradeskills and book data, it seems to be working OK but it'll be a while before I release
it as part of my DB. Also, the forges, looms etc. in the world don't seem to work, not sure how the code for them
works.
http://www.innersystems.com/~drawde/worlddata0.9db.zip
http://www.innersystems.com/~drawde/worlddata0.9.zip
http://www.innersystems.com/~drawde/eqnpc.zip
- Greatly improved spell lists - there's now a spell list for each level range for each
class, so spellcaster NPCs will always have the best spells for their level available to them.
Also, magician NPCs don't always summon Earth Elementals (seems that they always cast the first
pet spell in their list, so I shuffled the order around a bit), they will summon other elemental types
too. Shamans and Druids also get appropriate pets. Familiars and Animations are also on the lists for wizards
and enchanters respectively though these pet types don't work in EQEMU ATM.
Dragons (Vox, Nagafen and Trakanon) should use their breath weapons too. However I haven't checked this yet.
-A better formula for mob/NPC damage, it's now 4+(2.5*level) which seems to be more balanced.
-Neriak, Ak'Anon and Paineel now have fixed Z locations plus many new spawns (including Neriak Third Gate)
-Added more spawns and fixed locations for many other zones, such as Kithicor. Soulbinders and Nexus Scions
are added to some zones, they need scripting though.
-Various improvements and additions to loot tables and merchant lists. I've revised the tradeskill merchant lists,
they now sell a wider variety of items, moulds/sketches etc, and each race has their own smithing merchant selling
racial smithy hammers and materials. I still need to add lists for tailoring patterns and tinkering supplies.
Now if only we had the racial smithed armour types in the DB :)
Anyway hope you enjoy using the DB and/or find it useful as a base for your own add-ons.
Any feedback on damage ratios, spell lists, NPC appearances etc. is welcome!
I still need to improve a number of zones, with missing spawns and/or Z location bugs, so any logs or data for these
zones would be very helpful. Qeynos, Halas, Grobb, Kaladim, Permafrost, and Surefall Glade for example.
I'm still trying out tradeskills and book data, it seems to be working OK but it'll be a while before I release
it as part of my DB. Also, the forges, looms etc. in the world don't seem to work, not sure how the code for them
works.