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View Full Version : .map for aggroing


canehdian
02-26-2005, 07:47 AM
well i dont know how many of you had this problem, but the zones i needed to have aggro were not in rogeans zip or source forge, so what did i do to fix it?, well all you really have to do is copy the (zone).s3d file or what ever else there is, and put the extention as .map in you maps folder and bam it works, ive done it with 3 zones now, so it should work for you all.

DaSquishy
02-26-2005, 08:20 AM
Not really, It probably just makes everything a valid LOS location since the file format is invalid. (as in nothing in the zone blocks LOS)

In order to get a correct map file, there is a utility in the CVS under utils called azone. compiling that program and running it on the .s3d zone file will generate a true .map file

canehdian
02-26-2005, 08:34 AM
yea but that only works with linux i was told, plus it works anyway

RangerDown
02-26-2005, 08:39 AM
I wouldn't advise doing what you're suggesting, copying a file that's intended for something else as a map file. We've traced a couple of zone crashes on our server to corrupt map files -- the same fate may befall your server if you attempt this.

There's a database variable that you can switch on to tell it to assume all LOS when there's not a map. It's been mentioned elsewhere in these forums if you search for it.

canehdian
02-26-2005, 11:29 AM
hmm ill look into it, but for now untill i get a .map im gonna have to use it

fathernitwit
02-27-2005, 11:39 AM
this is a really bad idea BTW...

the way to make aggro without maps is a variable in features.h LOS_DEFAULT_CAN_SEE, requires rebuild

I would be interested to see the load information about your maps with this method... eg:
Map header: 52695 faces, 5419 nodes, 117777 facelists
Loaded map: 158085 vertices, 52695 faces
Map BB: (-3235.75 -> 5026.06, -3178.84 -> 3407.47, -90.06 -> 809.97)
Map ./Maps/butcher.map loaded.