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View Full Version : Custom items, here they come~


KhaN
04-10-2005, 07:13 AM
Hola~

After months of works, brainstorming and testing to implement custom weapons in EQEmu, i finally succeded yesterday, AYE~ Right now, the process is still in early beta, and still bugged, the weapon doesnt not appear correctly in hand (There must be an entity reference somewhere in WLD structure), but at least, now, custom weapon show up and move with the characters.
If some are interested in having custom weapons i will post the process when i will have bugs fixed, but inc screenshots im sure many are waiting since a long time.

Ingame
www.worldofalkora.com/users/khan/EQ000187.jpg (http://www.worldofalkora.com/users/khan/EQ000187.jpg)
www.worldofalkora.com/users/khan/EQ000188.jpg (http://www.worldofalkora.com/users/khan/EQ000188.jpg)

Weapon Render
www.atralumen.com/artworks/content/Renders/Weapons/ILDT01XX.jpg

mangoo
04-10-2005, 07:42 AM
That's awesome Khan, nice work.

Windcatcher
04-10-2005, 08:21 AM
I believe the xyz origin has to be at the end of the weapon (near the hilt). Then I think the weapon will appear correctly.

KhaN
04-10-2005, 08:28 AM
Nope, i can move the weapon at every XYZ coords i want, weapon in PC hand, wil appear in "XYZ middle coords" (i dont know how to fully say it, just look at screenshots).

RangerDown
04-10-2005, 08:51 AM
So.... will this allow me to dual wield 10lb trouts? :D

Windcatcher
04-10-2005, 09:43 AM
I did some checking...the problem is in OpenZone. I'm going to have to add an option to convert directly from .3ds to .msh. I'll try to get it working tonight and get an update out.

KhaN
04-10-2005, 09:54 AM
Also, change the way OZ rename objects (add a number at the end), because it make it hard to make items name :)

Windcatcher
04-10-2005, 10:27 AM
Okay, I'll have it only add a number if it has no choice to avoid a duplicate.

Shadow-Wolf
04-13-2005, 11:04 AM
Very nice work khan. Whats the polycount on the sword? Starting to model a sword that I wouldn't mind pluging into EQ so is there a limit amount of polys you think I should use?

KhaN
04-13-2005, 10:30 PM
Polycount on the sword is 946, its very high polycount compared to EQ weapons, which are around ~50-250. But this sword wasnt made with EQ Client in mind, its the reason its so high polycount.

EQ Client dont have limits in term of polycount, when i was testing OpenZone / EQClient before starting to model, i loaded 1000000 poly models with >4096 textures, your only real limit is your config.
But, and there is always a but, objects (all the models in *_obj.s3d files, like weapons, helms, barrels, crates, ...) in EQ have a limit in term of polycount, i cannot really remember why (WC explained me a long time ago), this limit is ~16000 poly MAX (Maybe WC could confirm the number, im really not sure).

Its the major reason i dont use objects (*_obj.s3d) and directly 'stick' all the models like trees, crates on the landscape (other reason being no one can rip my objects).

Windcatcher
04-14-2005, 08:05 AM
Actually the limit is a lot lower than that -- it's down around 1500 polys. The reason is understandable -- the objects aren't in the normal BSP tree (so they would have to be placed in the tree at what might not be leaf nodes) and from the standpoint of collision avoidance having more polys can become really expensive.

Shadow-Wolf
04-14-2005, 12:00 PM
Ahh that is great news. So far the sword I am making is only 444 polys(It looks good to me for a model with only 400+ polygons, not much detail though.)

Preview:
http://www.geocities.com/kiniyen_holyblade/sword.bmp

Model based upon:
http://www.geocities.com/kiniyen_holyblade/Swords_Demon_Slayer_Sword_134_161.jpg

One more question: have you successfully created a weapon with normal mapping?

*edit* and another question, how large/small does my sword have to be to fit in eq properly?

KhaN
04-14-2005, 10:03 PM
Actually, OZ only handle a few of 3DS properties, so, you can forgot about most of the 3D l33t technics (BumpMap, NormalMap, ...). I know OoW / DoN zones/models use them, but as its new EQ format, i have no idea if it can be integrated to OZ zones (which are S3D).

As for the dimensions used in EQ, so far, i can say that 4mu = 1m (yeah sorry im european and use meters ...). Personally, i use a cube of 8mu/2mu/2mu as character reference to check size of objects in my zone.

Shadow-Wolf
04-21-2005, 11:55 AM
So khan any progress lately you dont mind showing off?

Windcatcher
04-21-2005, 12:20 PM
Shhh....don't bother him. He's my OZ 5.6 test subject :) If it works I'll put out an update as soon as I hear from him.

KhaN
04-22-2005, 12:55 PM
Been kinda busy those times, actually testing OZ 5.6, so far, actually, its still bugged (weapons doesnt show), checked weapons origin and such. Saturday, i will have more time to make more test (only made one, so i maybe made shit ...).

Shadow-Wolf
05-06-2005, 10:50 AM
*COUGH* Uhh hello?

nuncio
05-06-2005, 01:01 PM
I'm extremely interested in how this project is coming along.
Please keep us updated.

Windcatcher
05-10-2005, 01:37 PM
Any word, Khan? I've been reskinning buttons in OZ (and working on some other things) in anticipation of your results...

Shadow-Wolf
05-11-2005, 09:49 AM
*cough* maybe you could use someone to test openzone for you also *cough*

Xiao
05-13-2005, 06:52 AM
I wonder how long til' all the patriotic people are toting around 255/10 "Terrorists Suck" American flags? Also Have an interesting server idea now...hrm, I might just post that one!

nuncio
05-21-2005, 08:55 AM
Seriously, any more news on this?

Shadow-Wolf
07-20-2005, 04:49 AM
Sorry to bump a really old post but are there any updates on this?

saveus
07-20-2005, 08:25 AM
mmm holiday time , nobody on forum :(
come back in september :D :D :D

strangler
08-16-2008, 08:56 PM
Last post i see is from a long time ago. Does this work?

Scorpious2k
08-17-2008, 01:37 AM
Last post i see is from a long time ago. Does this work?

Does making custom objects/items work?

Yes, I've been adding and using custom objects on our server for years. As for weapons, etc I haven't added any (yet) but I know that works too.