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View Full Version : 0.6.1 DR1 Archery fix


cavedude
05-09-2005, 01:00 AM
special_attacks.cpp ~Line 496


if (!Ammo || Ammo->IsType(ItemClassCommon)) {


Change to:


if (!Ammo || !Ammo->IsType(ItemClassCommon)) {


It seems that items in the ammo slot (possibly others as well) don't use charges. I'll look into that when I get home. For now at least the Rangers are happy.