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View Full Version : Feign Death & Pulling


Ueguvil
03-20-2006, 12:48 PM
As it stands, it seems when you feign death, the mob immediately goes back to the spawn point, rendering FD completely useless as a pulling technique. It would be really cool to have it working like it does in EQ.

Lordlemur
04-05-2006, 09:51 AM
Weapon Affinity 5 + Staff of Tranquility + Feign Death = Split mobs. This isn't that hard to get around.

Staff of Tranquility drops in Karnor off of the Skeletal Warlord, spawns on the right side of the 2nd bridge from zone in. He is a chump. The staff took me about 10 kills to get, and he is an uncommon spawn at that location. About 1 in 3.

Trust me, you'll be very happy with the results.

Ueguvil
04-05-2006, 02:26 PM
Weapon Affinity 5 + Staff of Tranquility + Feign Death = Split mobs. This isn't that hard to get around.

Staff of Tranquility drops in Karnor off of the Skeletal Warlord, spawns on the right side of the 2nd bridge from zone in. He is a chump. The staff took me about 10 kills to get, and he is an uncommon spawn at that location. About 1 in 3.

Trust me, you'll be very happy with the results.


This is an interesting work-around until the real thing gets fixed (if it does). Thanks. :)

Belfedia
04-06-2006, 12:56 AM
Devs need just to put a Random wait instead of fixed wait on mob.
I don't know if it was so easy ? but i hope.