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Magoth78
08-10-2006, 03:27 AM
Heya,

with the last sources, #stun command and stun spells don't work on players, they only do on Mobs.

I've noticed that OP_Stun is unset. I tried to change it with the SEQ's one (wich is 0x016c - seems to not have been updated since 2 years ) and still doesn't work.

Any idea?
Mag

Magoth78
08-14-2006, 09:01 PM
the opcode OP_Stun for the 6.2 patch file is 0x7DCF.
As the titanum and 6.2 opcodes are differents, I will have the right one for the Titanum a bit later.

Mag

Magoth78
08-15-2006, 09:36 AM
Many thanks to Ieatacid from the MQ team for theses opcodes:

6.2's client OP_Stun is 0x7DCF
Titanum's client OP_Stun is 0x1E51

Now, the stun will work on players, go pvp server :D

Mag

Zengez
08-15-2006, 10:59 AM
out of curiosity is there an OP_Code for adjusting attack speed in npcs? this stun problem sounds uncannilly like the slow spell problem i'm having, slow commands/spells/etc all seem to have no effect, same with hastes but only on npc's not on players... /shrug

As good a place as any to look