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Khevor
06-04-2002, 06:51 PM
For those of you creating and updating databases, I wasn't sure if you knew that (prior to the June 5th patch) there were a bunch of races that I noticed weren't included in a few of the DB's made available here. If you already knew about this extended list, forgive me for posting it.


###....RACE

241....Lujein
242....Naiad
243....Nymph
244....Ent
245....Wrinnfly
246....Tarew Marr
247....Sol Ro
248....Clockwork Golem
249....Clockwork Brain
250....Spectral Banshee
251....Guard of Justice
252....Unknown_252
253....Disease Boss
254....Sol Ro Guard
255....Bertox
256....New Tribunal
257....Terris Thule
258....Vegerog
259....Crocodile
260....Strangly_Named_260
261....Slarghilug
262....Tranquilion
263....Tin Soldier
264....Nightmare Wraith
265....Malarian
266....Knight of Pestilence
267....Lepertoloth
268....Bubonian Boss
269....Bubonian Underling
270....Pusling
271....Mephit
272....Stormrider
273....Junk Beast
274....Broken Clockwork
275....Giant Clockwork
276....Clockwork Beetle
277....Nightmare Goblin
278....Karana
279....Blood Raven
280....Nightmare Gargoyle
281....Mouths of Insanity
282....Skeletal Horse
283....Saryn
284....Fennin Ro

And I noticed that in the class list, there were two shopkeeper classes listed. The first one listed (just before banker) should be Beastlord. The shopkeeper at the end of the GM classes is right.

Shawn319
06-04-2002, 07:31 PM
wow cool, have you tried any of these? have any of them worked yet?

Khevor
06-04-2002, 10:04 PM
I have tried several but in standard zones. Only problem with that is, the standard zones (i.e. West Freeport, the commons, etc) don't have the models. The reason I couldn't try them all is because the emu doesn't allow for races beyond 255.

If someone finds a zone they will work in (although I haven't thought about trying Shadeweaver Thicket yet where there is a possibility that some of the Solusek races might appear) I would love to see some of them.

----

On a slightly different note (and probably mentioned somewhere else but I haven't actively looked for it) was minor issues with general functionality that is sort of DB related and sort of EMU related. Faces chosen at creation don't stay chosen nor do they stay changed in game when zoning. Some spells refuse to run out - even if you clicked on them to remove them but if you zone, they're right back. I have this flashing invis icon that is driving me nuts and won't go away. LOL. Summoning of pets you probably already knew about (i.e. doesn't happen). And all combat related skills (1h blunt, 1h slash, etc etc) refuse to increase above 0 no matter what you do or how you do it. Even setting it in the database directly returns the values to zero. Is that a known issue?

Also, I decided to try playing with the NPC scripting that was posted and I was ecstatic about it working exactly as it should :)

One more oddball question, how come the /loc command isn't showing the z value? It's showing x and y but not z. A bit of a nuisance when trying to place new spawns or setting new safe coords. ;)

Baron Sprite
06-04-2002, 10:47 PM
just use #loc