View Full Version : Fix: Tradeskills - recipe lookups and combines
Darkonig
05-22-2007, 05:41 AM
Here are the diffs for correcting the operation of tradeskills so that they work like they do in live. I am reposting this as right after I posted the original fix there were several patches that affected some of the same functions. I integrated those patches into my fix and am reposting as diffs to make it easier to use. An explanation of the changes can be found in my earlier post http://www.eqemulator.net/forums/showthread.php?t=22490
Since they are too big to fit into a single post, They will appear in the next 2 replies.
Darkonig
05-22-2007, 05:44 AM
cvs diff -- client.h client_packet.cpp tradeskills.cpp zonedb.h (in directory M:\cvswork\EQEmuCVS\Source\zone\)
Index: client.h
================================================== =================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/client.h,v
retrieving revision 1.49
diff -r1.49 client.h
496c496
< bool TradeskillExecute(DBTradeskillRecipe_Struct *spec, SkillType tradeskill);
---
> bool TradeskillExecute(DBTradeskillRecipe_Struct *spec);
Index: client_packet.cpp
================================================== =================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/client_packet.cpp,v
retrieving revision 1.46
diff -r1.46 client_packet.cpp
3979,3982c3979,3991
< uint32 tskill = Object::TypeToSkill(tsf->object_type);
< if(tskill == 0) {
< LogFile->write(EQEMuLog::Error, "Unknown container type for OP_RecipesFavorite: %d\n", tsf->object_type);
< return;
---
> LogFile->write(EQEMuLog::Debug, "Requested Favorites for: %d - %d\n", tsf->object_type, tsf->some_id);
>
> // results show that object_type is combiner type
> // some_id = 0 if world combiner, item number otherwise
>
> // make where clause segment for container(s)
> char containers[30];
> if (tsf->some_id == 0) {
> // world combiner so no item number
> snprintf(containers,29, "= %u", tsf->object_type);
> } else {
> // container in inventory
> snprintf(containers,29, "in (%u,%u)", tsf->object_type, tsf->some_id);
4014,4015c4023,4026
< " WHERE tr.id IN (%s) AND tradeskill=%lu "
< " GROUP BY tr.id LIMIT 100 ", buf, tskill);
---
> " WHERE tr.id IN (%s) "
> " GROUP BY tr.id "
> " HAVING sum(if(tre.item_id %s AND tre.iscontainer > 0,1,0)) > 0 "
> " LIMIT 100 ", buf, containers);
4035,4038c4046,4055
< uint32 tskill = Object::TypeToSkill(rss->object_type);
< if(tskill == 0) {
< LogFile->write(EQEMuLog::Error, "Unknown container type for OP_RecipesSearch: %d\n", rss->object_type);
< return;
---
> LogFile->write(EQEMuLog::Debug, "Requested search recipes for: %d - %d\n", rss->object_type, rss->some_id);
>
> // make where clause segment for container(s)
> char containers[30];
> if (rss->some_id == 0) {
> // world combiner so no item number
> snprintf(containers,29, "= %u", rss->object_type);
> } else {
> // container in inventory
> snprintf(containers,29, "in (%u,%u)", rss->object_type, rss->some_id);
4059,4060c4076,4080
< " WHERE %s tr.trivial >= %u AND tr.trivial <= %u AND tradeskill=%lu "
< " GROUP BY tr.id LIMIT 200 ", searchclause, rss->mintrivial, rss->maxtrivial, tskill);
---
> " WHERE %s tr.trivial >= %u AND tr.trivial <= %u "
> " GROUP BY tr.id "
> " HAVING sum(if(tre.item_id %s AND tre.iscontainer > 0,1,0)) > 0 "
> " LIMIT 200 "
> , searchclause, rss->mintrivial, rss->maxtrivial, containers);
Index: zonedb.h
================================================== =================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/zonedb.h,v
retrieving revision 1.7
diff -r1.7 zonedb.h
37a38
> Skilltype tradeskill;
226,227c227,228
< bool GetTradeRecipe(const ItemInst* container, uint8 c_type, uint8 tradeskill, DBTradeskillRecipe_Struct *spec);
< bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint8 tradeskill, DBTradeskillRecipe_Struct *spec);
---
> bool GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id, DBTradeskillRecipe_Struct *spec);
> bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, DBTradeskillRecipe_Struct *spec);
Darkonig
05-22-2007, 05:49 AM
Index: tradeskills.cpp
================================================== =================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/tradeskills.cpp,v
retrieving revision 1.17
diff -r1.17 tradeskills.cpp
108,109c108,109
< int8 tstype = 0xE8;
< uint8 passtype = 0;
---
> uint8 c_type = 0xE8;
> uint32 some_id = 0;
117a118
> c_type = worldo->m_type;
125c126,127
< tstype = item->BagType;
---
> c_type = item->BagType;
> some_id = item->ID;
137,139c139,148
< // Convert container type to tradeskill type
< SkillType tradeskill = TradeskillUnknown;
< switch (tstype)
---
> DBTradeskillRecipe_Struct spec;
> if (!database.GetTradeRecipe(container, c_type, some_id, &spec)) {
> user->Message_StringID(4,TRADESKILL_NOCOMBINE);
> EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
> user->QueuePacket(outapp);
> safe_delete(outapp);
> return;
> }
>
> switch (spec.tradeskill)
141,177c150,151
< case 16:
< tradeskill = TAILORING;
< break;
< case 0xE8: //Generic World Container
< if(!worldcontainer) //just to garuntee that worldo is valid
< return;
< passtype = worldo->m_type;
<
< if(worldo->m_type == OT_MEDICINEBAG) {
< if ((user_pp.class_ == SHAMAN) & (user_pp.level >= MIN_LEVEL_ALCHEMY))
< tradeskill = ALCHEMY;
< else if (user_pp.class_ != SHAMAN)
< user->Message(13, "This tradeskill can only be performed by a shaman.");
< else if (user_pp.level < MIN_LEVEL_ALCHEMY)
< user->Message(13, "You cannot perform alchemy until you reach level %i.", MIN_LEVEL_ALCHEMY);
< break;
< } else {
< tradeskill = TypeToSkill(worldo->m_type);
< }
< break;
< case 18:
< tradeskill = FLETCHING;
< break;
< case 20:
< tradeskill = JEWELRY_MAKING;
< break;
< case 30: //Pottery Still needs completion
< tradeskill = POTTERY;
< break;
< case 14: // Baking
< case 15:
< tradeskill = BAKING;
< break;
< case 9: //Alchemy Still needs completion
< if ((user_pp.class_ == SHAMAN) & (user_pp.level >= MIN_LEVEL_ALCHEMY))
< tradeskill = ALCHEMY;
< else if (user_pp.class_ != SHAMAN)
---
> case ALCHEMY:
> if (user_pp.class_ != SHAMAN)
180a155
> return;
182,185c157,158
< case 10: //Tinkering Still needs completion
< if (user_pp.race == GNOME)
< tradeskill = TINKERING;
< else
---
> case TINKERING:
> if (user_pp.race != GNOME)
186a160
> return;
188,200c162,163
< case 24: //Research Still needs completion
< case 25:
< case 26:
< case 27:
< tradeskill = RESEARCH;
< break;
< case 28: // Another Quest Containers.. Cavedude asked for this
< tradeskill = GENERIC_TRADESKILL;
< break;
< case 12:
< if (user_pp.class_ == ROGUE)
< tradeskill = MAKE_POISON;
< else
---
> case MAKE_POISON:
> if (user_pp.class_ != ROGUE)
202,223d164
< break;
< case 13: //Quest Containers
< tradeskill = GENERIC_TRADESKILL;
< break;
< case 46: //Fishing Still needs completion
< tradeskill = FISHING;
< break;
< default:
< user->Message(13, "This tradeskill has not been implemented yet, if you get this message send a "
< "petition and let them know what tradeskill you were trying to use. and give them the following code: 0x%02X", tradeskill);
< }
<
< if (tradeskill == TradeskillUnknown) {
< return;
< }
<
< DBTradeskillRecipe_Struct spec;
< if (!database.GetTradeRecipe(container, passtype, tradeskill, &spec)) {
< user->Message_StringID(4,TRADESKILL_NOCOMBINE);
< EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
< user->QueuePacket(outapp);
< safe_delete(outapp);
224a166
> break;
228c170
< bool success = user->TradeskillExecute(&spec, tradeskill);
---
> bool success = user->TradeskillExecute(&spec);
272,279d213
< SkillType tskill = Object::TypeToSkill(rac->object_type);
< if(tskill == TradeskillUnknown) {
< LogFile->write(EQEMuLog::Error, "Unknown container type for HandleAutoCombine: %d\n", rac->object_type);
< user->QueuePacket(outapp);
< safe_delete(outapp);
< return;
< }
<
282c216
< if (!database.GetTradeRecipe(rac->recipe_id, rac->object_type, tskill, &spec)) {
---
> if (!database.GetTradeRecipe(rac->recipe_id, rac->object_type, rac->some_id, &spec)) {
395c329
< bool success = user->TradeskillExecute(&spec, tskill);
---
> bool success = user->TradeskillExecute(&spec);
653,654c587,588
< bool Client::TradeskillExecute(DBTradeskillRecipe_Struc t *spec, SkillType tradeskill) {
< if(spec == NULL || tradeskill == 0)
---
> bool Client::TradeskillExecute(DBTradeskillRecipe_Struc t *spec) {
> if(spec == NULL)
657c591
< int16 user_skill = GetSkill(tradeskill);
---
> int16 user_skill = GetSkill(spec->tradeskill);
676c610
< switch(tradeskill) {
---
> switch(spec->tradeskill) {
698c632
< if (tradeskill == FLETCHING || tradeskill == MAKE_POISON) {
---
> if (spec->tradeskill == FLETCHING || spec->tradeskill == MAKE_POISON) {
701c635
< } else if (tradeskill == BLACKSMITHING) {
---
> } else if (spec->tradeskill == BLACKSMITHING) {
780c714
< if (((tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < AAChance){
---
> if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < AAChance){
784c718
< CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, tradeskill);
---
> CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
801c735
< CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, tradeskill);
---
> CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
continued next post, still too big
Darkonig
05-22-2007, 05:49 AM
858c792
< bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint8 tradeskill,
---
> bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id,
872,881c806,813
< //use the world item type as type if we have a world item
< //otherwise use the item's ID... this make the assumption that
< //no tradeskill containers will have an item ID which is
< //below the highest ID of objects, which is currently 0x30
< uint32 type = c_type;
<
< //dunno why I have to cast this up to call GetItem
< const Item_Struct *istruct = ((const ItemInst *) container)->GetItem();
< if(c_type == 0 && istruct) {
< type = istruct->ID;
---
> // make where clause segment for container(s)
> char containers[30];
> if (some_id == 0) {
> // world combiner so no item number
> snprintf(containers,29, "= %u", c_type);
> } else {
> // container in inventory
> snprintf(containers,29, "in (%u,%u)", c_type, some_id);
913,916d844
< //add in the container.
< count++;
< sum += type;
<
920,922c848,850
< " OR ( tre.item_id=%u AND tre.iscontainer=1 )"
< " GROUP BY tre.recipe_id HAVING sum(tre.componentcount+tre.iscontainer) = %u"
< " AND sum(tre.item_id * (tre.componentcount+tre.iscontainer)) = %u", buf2, type, count, sum);
---
> " OR ( tre.item_id %s AND tre.iscontainer=1 )"
> " GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
> " AND sum(tre.item_id * tre.componentcount) = %u", buf2, containers, count, sum);
925c853
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept search, query: %s", query);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, query: %s", query);
927c855
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept search, error: %s", errbuf);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, error: %s", errbuf);
956,959c884,886
< " WHERE tre.recipe_id IN (%s) "
< " AND (tre.iscontainer=0 OR tre.item_id=%u) "
< " GROUP BY tre.recipe_id HAVING sum(tre.componentcount+tre.iscontainer) = %u"
< " AND sum(tre.item_id * (tre.componentcount+tre.iscontainer)) = %u", buf2, type, count, sum);
---
> " WHERE tre.recipe_id IN (%s)"
> " GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
> " AND sum(tre.item_id * tre.componentcount) = %u", buf2, count, sum);
962c889
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, re-query: %s", query);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, re-query: %s", query);
964c891
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, error: %s", errbuf);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
1018c945
< return(GetTradeRecipe(recipe_id, c_type, tradeskill, spec));
---
> return(GetTradeRecipe(recipe_id, c_type, some_id, spec));
1023c950
< bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint8 tradeskill,
---
> bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id,
1034,1036c961,976
< qlen = MakeAnyLenString(&query, "SELECT tr.skillneeded, tr.trivial, tr.nofail, tr.replace_container"
< " FROM tradeskill_recipe AS tr"
< " WHERE tr.id = %lu AND tr.tradeskill = %u", recipe_id, tradeskill);
---
> // make where clause segment for container(s)
> char containers[30];
> if (some_id == 0) {
> // world combiner so no item number
> snprintf(containers,29, "= %u", c_type);
> } else {
> // container in inventory
> snprintf(containers,29, "in (%u,%u)", c_type, some_id);
> }
>
> qlen = MakeAnyLenString(&query, "SELECT tr.id, tr.tradeskill, tr.skillneeded,"
> " tr.trivial, tr.nofail, tr.replace_container"
> " FROM tradeskill_recipe AS tr inner join tradeskill_recipe_entries as tre"
> " ON tr.id = tre.recipe_id"
> " WHERE tr.id = %lu AND tre.item_id %s"
> " GROUP BY tr.id", recipe_id, containers);
1039c979
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, query: %s", query);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, query: %s", query);
1041c981
< LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, error: %s", errbuf);
---
> LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
1053,1056c993,997
< spec->skill_needed = (sint16)atoi(row[0]);
< spec->trivial = (uint16)atoi(row[1]);
< spec->nofail = atoi(row[2]) ? true : false;
< spec->replace_container = atoi(row[3]) ? true : false;
---
> spec->tradeskill = (SkillType)atoi(row[1]);
> spec->skill_needed = (sint16)atoi(row[2]);
> spec->trivial = (uint16)atoi(row[3]);
> spec->nofail = atoi(row[4]) ? true : false;
> spec->replace_container = atoi(row[5]) ? true : false;
I was asked to take a look at this stuff. So I am, but SVN has been a little =x lately with all the server issues so might not get in right away of course.
Hey, could you post the changed switch statement in tradeskills.cpp?
I'm having trouble reading the diff at that part.
Darkonig
05-25-2007, 10:55 AM
Not sure which switch statement you are referring to so will post each of the modified methods.
// Perform tradeskill combine
// complete tradeskill rewrite by father nitwit, 8/2004
void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Object *worldo)
{
if (!user || !in_combine) {
LogFile->write(EQEMuLog::Error, "Client or NewCombine_Struct not set in Object::HandleCombine");
return;
}
Inventory& user_inv = user->GetInv();
PlayerProfile_Struct& user_pp = user->GetPP();
ItemInst* container = NULL;
ItemInst* inst = NULL;
uint8 c_type = 0xE8;
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == SLOT_WORLDCONTAINER) {
if(!worldo) {
user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
}
inst = worldo->m_inst;
c_type = worldo->m_type;
worldcontainer=true;
}
else {
inst = user_inv.GetItem(in_combine->container_slot);
if (inst) {
const Item_Struct* item = inst->GetItem();
if (item && inst->IsType(ItemClassContainer)) {
c_type = item->BagType;
some_id = item->ID;
}
}
}
if (!inst || !inst->IsType(ItemClassContainer)) {
user->Message(13, "Error: Server does not recognize specified tradeskill container");
return;
}
container = inst;
DBTradeskillRecipe_Struct spec;
if (!database.GetTradeRecipe(container, c_type, some_id, &spec)) {
user->Message_StringID(4,TRADESKILL_NOCOMBINE);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
switch (spec.tradeskill)
{
case ALCHEMY:
if (user_pp.class_ != SHAMAN)
user->Message(13, "This tradeskill can only be performed by a shaman.");
else if (user_pp.level < MIN_LEVEL_ALCHEMY)
user->Message(13, "You cannot perform alchemy until you reach level %i.", MIN_LEVEL_ALCHEMY);
return;
break;
case TINKERING:
if (user_pp.race != GNOME)
user->Message(13, "Only gnomes can tinker.");
return;
break;
case MAKE_POISON:
if (user_pp.class_ != ROGUE)
user->Message(13, "Only rogues can mix poisons.");
return;
break;
}
//do the check and send results...
bool success = user->TradeskillExecute(&spec);
// Send acknowledgement packets to client
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
//now clean out the containers.
if(worldcontainer){
container->Clear();
outapp = new EQApplicationPacket(OP_ClearObject,0);
user->QueuePacket(outapp);
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
if(success && spec.replace_container) {
//should report this error, but we dont have the recipe ID, so its not very useful
LogFile->write(EQEMuLog::Error, "Replace container combine executed in a world container.");
}
} else{
for (uint8 i=0; i<10; i++){
const ItemInst* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(Inventory::CalcSlotId(in_com bine->container_slot,i),0,true);
}
}
container->Clear();
if(success && spec.replace_container) {
user->DeleteItemInInventory(in_combine->container_slot, 0, true);
}
}
}
void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac) {
//get our packet ready, gotta send one no matter what...
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RecipeAutoCombine, sizeof(RecipeAutoCombine_Struct));
RecipeAutoCombine_Struct *outp = (RecipeAutoCombine_Struct *)outapp->pBuffer;
outp->object_type = rac->object_type;
outp->some_id = rac->some_id;
outp->unknown1 = rac->unknown1;
outp->recipe_id = rac->recipe_id;
outp->reply_code = 0xFFFFFFF5; //default fail.
//ask the database for the recipe to make sure it exists...
DBTradeskillRecipe_Struct spec;
if (!database.GetTradeRecipe(rac->recipe_id, rac->object_type, rac->some_id, &spec)) {
LogFile->write(EQEMuLog::Error, "Unknown recipe for HandleAutoCombine: %u\n", rac->recipe_id);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES *result;
MYSQL_ROW row;
char *query = 0;
uint32 qlen = 0;
uint8 qcount = 0;
//pull the list of components
qlen = MakeAnyLenString(&query, "SELECT tre.item_id,tre.componentcount "
" FROM tradeskill_recipe_entries AS tre "
" WHERE tre.componentcount > 0 AND tre.recipe_id=%u", rac->recipe_id);
if (!database.RunQuery(query, qlen, errbuf, &result)) {
LogFile->write(EQEMuLog::Error, "Error in HandleAutoCombine query '%s': %s", query, errbuf);
safe_delete_array(query);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
safe_delete_array(query);
qcount = mysql_num_rows(result);
if(qcount < 1) {
LogFile->write(EQEMuLog::Error, "Error in HandleAutoCombine: no components returned");
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
if(qcount > 10) {
LogFile->write(EQEMuLog::Error, "Error in HandleAutoCombine: too many components returned (%u)", qcount);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
uint32 items[10];
memset(items, 0, sizeof(items));
uint8 counts[10];
memset(counts, 0, sizeof(counts));
//search for all the crap in their inventory
Inventory& user_inv = user->GetInv();
uint8 count = 0;
uint8 needcount = 0;
uint8 r,k;
for(r = 0; r < qcount; r++) {
row = mysql_fetch_row(result);
uint32 item = (uint32)atoi(row[0]);
uint8 num = (uint8) atoi(row[1]);
needcount += num;
//because a HasItem on items with num > 1 only returns the
//last-most slot... the results of this are useless to us
//when we go to delete them because we cannot assume it is in a single stack.
if(user_inv.HasItem(item, num, invWherePersonal) != SLOT_INVALID)
count += num;
//dont start deleting anything until we have found it all.
items[r] = item;
counts[r] = num;
}
mysql_free_result(result);
//make sure we found it all...
if(count != needcount) {
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
//now we know they have everything...
//remove all the items from the players inventory, with updates...
sint16 slot;
for(r = 0; r < qcount; r++) {
if(items[r] == 0 || counts[r] == 0)
continue; //skip empties, could prolly break here
//we have to loop here to delete 1 at a time in case its in multiple stacks.
for(k = 0; k < counts[r]; k++) {
slot = user_inv.HasItem(items[r], 1, invWherePersonal);
if(slot == SLOT_INVALID) {
//WTF... I just checked this above, but just to be sure...
//we cant undo the previous deletes without a lot of work.
//so just call it quits, this shouldent ever happen anyways.
user->QueuePacket(outapp);
safe_delete(outapp);
return;
}
user->DeleteItemInInventory(slot, 1, true);
}
}
//otherwise, we found it all...
outp->reply_code = 0x00000000; //success for finding it...
user->QueuePacket(outapp);
//DumpPacket(outapp);
safe_delete(outapp);
//now actually try to make something...
bool success = user->TradeskillExecute(&spec);
//TODO: find in-pack containers in inventory, make sure they are really
//there, and then use that slot to handle replace_container too.
if(success && spec.replace_container) {
// user->DeleteItemInInventory(in_combine->container_slot, 0, true);
}
}
Darkonig
05-25-2007, 10:57 AM
//returns true on success
bool Client::TradeskillExecute(DBTradeskillRecipe_Struc t *spec) {
if(spec == NULL)
return(false);
int16 user_skill = GetSkill(spec->tradeskill);
float chance = 0;
float skillup_modifier;
sint16 thirdstat = 0;
sint16 stat_modifier = 15;
uint16 success_modifier;
// Rework based on the info on eqtraders.com
// http://mboards.eqtraders.com/eq/showthread.php?t=22246
// 09/10/2006 v0.1 (eq4me)
// 09/11/2006 v0.2 (eq4me)
// Todo:
// Implementing AAs
// Success modifiers based on recipes
// Skillup modifiers based on the rarity of the ingredients
// Some tradeskills are more eqal then others. ;-)
// If you want to customize the stage1 success rate do it here.
// Remember: skillup_modifier is (float). Lower is better
switch(spec->tradeskill) {
case FLETCHING:
case ALCHEMY:
case JEWELRY_MAKING:
case POTTERY:
skillup_modifier = 4;
break;
case BAKING:
case BREWING:
skillup_modifier = 3;
break;
case RESEARCH:
skillup_modifier = 1;
break;
default:
skillup_modifier = 2;
break;
}
// Some tradeskills take the higher of one additional stat beside INT and WIS
// to determine the skillup rate. Additionally these tradeskills do not have an
// -15 modifier on their statbonus.
switch(spec->tradeskill) {
case FLETCHING:
case MAKE_POISON:
thirdstat = GetDEX();
stat_modifier = 0;
break;
case BLACKSMITHING:
thirdstat = GetSTR();
stat_modifier = 0;
break;
default:
break;
}
sint16 higher_from_int_wis = (GetINT() > GetWIS()) ? GetINT() : GetWIS();
sint16 bonusstat = (higher_from_int_wis > thirdstat) ? higher_from_int_wis : thirdstat;
vector< pair<uint32,uint8> >::iterator itr;
//calculate the base success chance
// For trivials over 68 the chance is (skill - 0.75*trivial) +51.5
// For trivial up to 68 the chance is (skill - trivial) + 66
if (spec->trivial >= 68) {
chance = (user_skill - (0.75*spec->trivial)) + 51.5;
} else {
chance = (user_skill - spec->trivial) + 66;
}
sint16 over_trivial = (sint16)user_skill - (sint16)spec->trivial;
//handle caps
if(spec->nofail) {
chance = 100; //cannot fail.
_log(TRADESKILLS__TRACE, "...This combine cannot fail.");
} else if(over_trivial > 0) {
// At reaching trivial the chance goes to 95% going up an additional
// percent for every 40 skillpoints above the trivial.
// The success rate is not modified through stats.
// Mastery AAs are unaccounted for so far.
// chance_AA = chance + ((100 - chance) * mastery_modifier)
// But the 95% limit with an additional 1% for every 40 skill points
// above critical still stands.
// Mastery modifier is: 10%/25%/50% for rank one/two/three
chance = 95.0f + (float(user_skill - spec->trivial) / 40.0f);
Message_StringID(4, TRADESKILL_TRIVIAL);
} else if(chance < 5) {
// Minimum chance is always 5
chance = 5;
} else if(chance > 95) {
//cap is 95, shouldent reach this before trivial, but just in case.
chance = 95;
}
_log(TRADESKILLS__TRACE, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
_log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
float res = MakeRandomFloat(0, 99);
if ((spec->tradeskill==75) || GetGM() || (chance > res)){
success_modifier = 1;
if(over_trivial < 0)
CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
Message_StringID(4,TRADESKILL_SUCCEED);
_log(TRADESKILLS__TRACE, "Tradeskill success");
itr = spec->onsuccess.begin();
while(itr != spec->onsuccess.end()) {
//should we check this crap?
SummonItem(itr->first, itr->second);
itr++;
}
return(true);
} else {
success_modifier = 2; // Halves the chance
if(over_trivial < 0)
CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
Message_StringID(4,TRADESKILL_FAILED);
_log(TRADESKILLS__TRACE, "Tradeskill failed");
itr = spec->onfail.begin();
while(itr != spec->onfail.end()) {
//should we check these arguments?
SummonItem(itr->first, itr->second);
itr++;
}
}
return(false);
}
Darkonig
05-25-2007, 10:58 AM
bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id,
DBTradeskillRecipe_Struct *spec)
{
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES *result;
MYSQL_ROW row;
char *query = 0;
char buf2[2048];
uint32 sum = 0;
uint32 count = 0;
uint32 qcount = 0;
uint32 qlen = 0;
// make where clause segment for container(s)
char containers[30];
if (some_id == 0) {
// world combiner so no item number
snprintf(containers,29, "= %u", c_type);
} else {
// container in inventory
snprintf(containers,29, "in (%u,%u)", c_type, some_id);
}
buf2[0] = '\0';
//Could prolly watch for stacks in this loop and handle them properly...
//just increment sum and count accordingly
bool first = true;
uint8 i;
char *pos = buf2;
for (i=0; i<10; i++) {
const ItemInst* inst = container->GetItem(i);
if (inst) {
const Item_Struct* item = GetItem(inst->GetItem()->ID);
if (item) {
if(first) {
pos += snprintf(pos, 19, "%d", item->ID);
first = false;
} else {
pos += snprintf(pos, 19, ",%d", item->ID);
}
sum += item->ID;
count++;
}
}
}
*pos = '\0';
if(count < 1) {
return(false); //no items == no recipe
}
qlen = MakeAnyLenString(&query, "SELECT tre.recipe_id "
" FROM tradeskill_recipe_entries AS tre"
" WHERE ( tre.item_id IN(%s) AND tre.componentcount>0 )"
" OR ( tre.item_id %s AND tre.iscontainer=1 )"
" GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
" AND sum(tre.item_id * tre.componentcount) = %u", buf2, containers, count, sum);
if (!RunQuery(query, qlen, errbuf, &result)) {
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, query: %s", query);
safe_delete_array(query);
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, error: %s", errbuf);
return(false);
}
safe_delete_array(query);
qcount = mysql_num_rows(result);
if(qcount > 1) {
//multiple recipes, partial match... do an extra query to get it exact.
//this happens when combining components for a smaller recipe
//which is completely contained within another recipe
first = true;
pos = buf2;
for (i = 0; i < qcount; i++) {
row = mysql_fetch_row(result);
uint32 recipeid = (uint32) atoi(row[0]);
if(first) {
pos += snprintf(pos, 19, "%u", recipeid);
first = false;
} else {
pos += snprintf(pos, 19, ",%u", recipeid);
}
//length sanity check on buf2
if(pos > (buf2 + 2020))
break;
}
qlen = MakeAnyLenString(&query, "SELECT tre.recipe_id"
" FROM tradeskill_recipe_entries AS tre"
" WHERE tre.recipe_id IN (%s)"
" GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
" AND sum(tre.item_id * tre.componentcount) = %u", buf2, count, sum);
if (!RunQuery(query, qlen, errbuf, &result)) {
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, re-query: %s", query);
safe_delete_array(query);
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
return(false);
}
safe_delete_array(query);
qcount = mysql_num_rows(result);
}
if (qcount != 1) {
if(qcount > 1) {
LogFile->write(EQEMuLog::Error, "Combine error: Recipe is not unique!");
}
//else, just not found i guess..
return(false);
}
row = mysql_fetch_row(result);
uint32 recipe_id = (uint32)atoi(row[0]);
mysql_free_result(result);
return(GetTradeRecipe(recipe_id, c_type, some_id, spec));
}
bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id,
DBTradeskillRecipe_Struct *spec)
{
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES *result;
MYSQL_ROW row;
char *query = 0;
uint32 qcount = 0;
uint32 qlen;
// make where clause segment for container(s)
char containers[30];
if (some_id == 0) {
// world combiner so no item number
snprintf(containers,29, "= %u", c_type);
} else {
// container in inventory
snprintf(containers,29, "in (%u,%u)", c_type, some_id);
}
qlen = MakeAnyLenString(&query, "SELECT tr.id, tr.tradeskill, tr.skillneeded,"
" tr.trivial, tr.nofail, tr.replace_container"
" FROM tradeskill_recipe AS tr inner join tradeskill_recipe_entries as tre"
" ON tr.id = tre.recipe_id"
" WHERE tr.id = %lu AND tre.item_id %s"
" GROUP BY tr.id", recipe_id, containers);
if (!RunQuery(query, qlen, errbuf, &result)) {
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, query: %s", query);
safe_delete_array(query);
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
return(false);
}
safe_delete_array(query);
qcount = mysql_num_rows(result);
if(qcount != 1) {
//just not found i guess..
return(false);
}
row = mysql_fetch_row(result);
spec->tradeskill = (SkillType)atoi(row[1]);
spec->skill_needed = (sint16)atoi(row[2]);
spec->trivial = (uint16)atoi(row[3]);
spec->nofail = atoi(row[4]) ? true : false;
spec->replace_container = atoi(row[5]) ? true : false;
mysql_free_result(result);
//Pull the on-success items...
qlen = MakeAnyLenString(&query, "SELECT item_id,successcount FROM tradeskill_recipe_entries"
" WHERE successcount>0 AND componentcount=0 AND recipe_id=%u", recipe_id);
if (!RunQuery(query, qlen, errbuf, &result)) {
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept success query '%s': %s", query, errbuf);
safe_delete_array(query);
return(false);
}
safe_delete_array(query);
qcount = mysql_num_rows(result);
if(qcount < 1) {
LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept success: no success items returned");
return(false);
}
uint8 r;
spec->onsuccess.clear();
for(r = 0; r < qcount; r++) {
row = mysql_fetch_row(result);
/*if(r == 0) {
*product1_id = (uint32)atoi(row[0]);
*productcount = (uint32)atoi(row[1]);
} else if(r == 1) {
*product2_id = (uint32)atoi(row[0]);
} else {
LogFile->write(EQEMuLog::Warning, "Warning: recipe returned more than 2 products, not yet supported.");
}*/
uint32 item = (uint32)atoi(row[0]);
uint8 num = (uint8) atoi(row[1]);
spec->onsuccess.push_back(pair<uint32,uint8>::pair(item, num));
}
mysql_free_result(result);
//Pull the on-fail items...
qlen = MakeAnyLenString(&query, "SELECT item_id,failcount FROM tradeskill_recipe_entries"
" WHERE failcount>0 AND componentcount=0 AND recipe_id=%u", recipe_id);
spec->onfail.clear();
if (RunQuery(query, qlen, errbuf, &result)) {
qcount = mysql_num_rows(result);
uint8 r;
for(r = 0; r < qcount; r++) {
row = mysql_fetch_row(result);
/*if(r == 0) {
*failproduct_id = (uint32)atoi(row[0]);
} else {
LogFile->write(EQEMuLog::Warning, "Warning: recipe returned more than 1 fail product, not yet supported.");
}*/
uint32 item = (uint32)atoi(row[0]);
uint8 num = (uint8) atoi(row[1]);
spec->onfail.push_back(pair<uint32,uint8>::pair(item, num));
}
mysql_free_result(result);
}
safe_delete_array(query);
return(true);
}
That's fine, thanks. Didn't have patch installed for diffs and was doing them by eye but without context diffs I got turned around. =p
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