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View Full Version : Slay Undead Fix **Priority


seveianrex
10-19-2008, 10:57 PM
Sorry for the additional thread. An important change is needed for this recent fix.

In {attack.cpp} function TryCriticalHit()


if(defender && defender->GetBodyType() == BT_Undead || defender->GetBodyType() == BT_SummonedUndead || defender->GetBodyType() == BT_Vampire){
switch(GetAA(aaSlayUndead)){
case 1:
critMod += 33;
break;
case 2:
critMod += 66;
break;
case 3:
critMod += 100;
break;
}
if (GetAA(aaSlayUndead) > 0)
slayUndeadCrit = true;
}

cavedude
10-19-2008, 11:12 PM
I already corrected it in SVN earlier today. Sorry for not mentioning it :)

seveianrex
10-19-2008, 11:15 PM
Heh. I was just levelling an alt Warrior up in Kurns Tower and I had an OH SH*T moment when I got the SU message.