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View Full Version : COMMITTED: /melody for Titanium


Leere
04-11-2010, 01:57 AM
I can only confirm that this works with a Titanium client. The basic method should be no different for the other clients though, since I found the packet that let me get this to work from a UF capture.

In short, the server has to send a MemorizeSpell packet for the client to continue on with the /melody. I also had to remove all extra song ends messages so it didn't interrupt right away on the next song.

This also has the removal of the double messages for spells like Sense Animals. (Since the same packet is just sent to the target and caster, there is now a check to ensure that the target isn't the caster.)

--- zone\spells.cpp Fri Apr 9 13:55:48 2010 (Rev1370)
+++ zone\spells.cpp
@@ -675,7 +675,7 @@
message = IsBardSong(spellid) ? SONG_ENDS_ABRUPTLY : INTERRUPT_SPELL;

// clients need some packets
- if (IsClient())
+ if (IsClient() && message != SONG_ENDS)
{
// the interrupt message
outapp = new EQApplicationPacket(OP_InterruptCast, sizeof(InterruptCast_Struct));
@@ -1053,6 +1053,7 @@
if(IsClient())
{
this->CastToClient()->CheckSongSkillIncrease(spell_id);
+ this->CastToClient()->MemorizeSpell(slot, spell_id, memSpellSpellbar);
}
// go again in 6 seconds
//this is handled with bardsong_timer
@@ -2620,7 +2621,7 @@
action->instrument_mod = GetInstrumentMod(spell_id);
action->buff_unknown = 0;

- if(spelltar->IsClient()) // send to target
+ if(spelltar != this && spelltar->IsClient()) // send to target
spelltar->CastToClient()->QueuePacket(action_packet);
if(IsClient()) // send to caster
CastToClient()->QueuePacket(action_packet);
@@ -2982,7 +2983,7 @@

if(!IsEffectInSpell(spell_id, SE_BindAffinity))
{
- if(spelltar->IsClient()) // send to target
+ if(spelltar != this && spelltar->IsClient()) // send to target
spelltar->CastToClient()->QueuePacket(action_packet);
if(IsClient()) // send to caster
CastToClient()->QueuePacket(action_packet);
@@ -4455,21 +4456,6 @@
//you should really know what your doing before you call this
void Mob::_StopSong()
{
- if (IsClient() && (bardsong || IsBardSong(casting_spell_id)))
- {
- EQApplicationPacket* outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
- ManaChange_Struct* manachange = (ManaChange_Struct*)outapp->pBuffer;
- manachange->new_mana = cur_mana;
- if (!bardsong)
- manachange->spell_id = casting_spell_id;
- else
- manachange->spell_id = bardsong;
- manachange->stamina = CastToClient()->GetEndurance();
- if (CastToClient()->Hungry())
- manachange->stamina = 0;
- CastToClient()->QueuePacket(outapp);
- delete outapp;
- }
bardsong = 0;
bardsong_target_id = 0;
bardsong_slot = 0;

Secrets
04-11-2010, 02:09 AM
You rock, just sayin'.

KLS
04-11-2010, 08:20 PM
I'm going to merge this with spell branch changes sometime this week.