Drawde
10-05-2002, 06:49 AM
Firstly, good work with all the additions and improvements in 3.9, sorry to have to report
another bug/problem!
However I've found that though merchants are fixed in 3.9 in one way - their item lists will always appear
when you click on them - they will, however, now cause the zone server to crash, returning you to the character select screen,
about 2-3 seconds after the list comes up. Occasionally this doesn't happen, and you can buy/sell things normally, however
75% of the time it will disconnect you. This is unrelated to which merchant you're interacting with, it might work once then
crash the next time you click on the same merchant.
The zone crash appears to be the same as the one caused by a merchant list containing an invalid (not in the
DB) item ID - i.e the zoneserver shuts down and its window is closed. However this doesn't appear to be the cause
of the problem, all the items in the list are valid and as I've said, it works without crashing 25% or so of the time.
Anyone else having this problem?
Also, the loot problem (i.e the first item in the list is always dropped, with a 100% chance) still seems to be present.
This may be a DB problem but I can't see why since the loot DB structure has not changed for some time and it definitely
worked OK with previous versions. I've made only very minor changes to my DB loot tables recently, so it's unlikely that
I've "broken" them, plus other people are reporting similar problems with other DBs.
Since merchant lists and loot are the main thing I was going to work on for my next DB release (with all the new and updated
items now in the DB as standard) this is certainly giving me some problems!
Another minor bug that may again simply be DB-related is that mobs will always assist you in battle if their faction value
is non-KOS. (This is with an account status of 0) - i.e indifferent, dubious etc. creatures/NPCs will assist you if you're
fighting something nearby.
another bug/problem!
However I've found that though merchants are fixed in 3.9 in one way - their item lists will always appear
when you click on them - they will, however, now cause the zone server to crash, returning you to the character select screen,
about 2-3 seconds after the list comes up. Occasionally this doesn't happen, and you can buy/sell things normally, however
75% of the time it will disconnect you. This is unrelated to which merchant you're interacting with, it might work once then
crash the next time you click on the same merchant.
The zone crash appears to be the same as the one caused by a merchant list containing an invalid (not in the
DB) item ID - i.e the zoneserver shuts down and its window is closed. However this doesn't appear to be the cause
of the problem, all the items in the list are valid and as I've said, it works without crashing 25% or so of the time.
Anyone else having this problem?
Also, the loot problem (i.e the first item in the list is always dropped, with a 100% chance) still seems to be present.
This may be a DB problem but I can't see why since the loot DB structure has not changed for some time and it definitely
worked OK with previous versions. I've made only very minor changes to my DB loot tables recently, so it's unlikely that
I've "broken" them, plus other people are reporting similar problems with other DBs.
Since merchant lists and loot are the main thing I was going to work on for my next DB release (with all the new and updated
items now in the DB as standard) this is certainly giving me some problems!
Another minor bug that may again simply be DB-related is that mobs will always assist you in battle if their faction value
is non-KOS. (This is with an account status of 0) - i.e indifferent, dubious etc. creatures/NPCs will assist you if you're
fighting something nearby.