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Drajor
11-10-2012, 12:49 AM
Hello all. This plugin is mostly for improving code readability and reducing the chances of human error when typing class names.


### Drajor from Drajorian Guard - DrajorEQ@gmail.com
### Dependencies: the val() method is used from globals.pl
### This plugin contains some simple methods for dealing with class types.
### A special thanks to Akkadius for advice!:)

# defined in classes.h
use constant {
WARRIOR => 1,
CLERIC => 2,
PALADIN => 3,
RANGER => 4,
SHADOWKNIGHT => 5,
DRUID => 6,
MONK => 7,
BARD => 8,
ROGUE => 9,
SHAMAN => 10,
NECROMANCER => 11,
WIZARD => 12,
MAGICIAN => 13,
ENCHANTER => 14,
BEASTLORD => 15,
BERSERKER => 16
};

%CLASSES = (
"Warrior", WARRIOR,
"Cleric", CLERIC,
"Paladin", PALADIN,
"Ranger", RANGER,
"Shadowknight", SHADOWKNIGHT,
"Druid", DRUID,
"Monk", MONK,
"Bard", BARD,
"Rogue", ROGUE,
"Shaman", SHAMAN,
"Necromancer", NECROMANCER,
"Wizard", WIZARD,
"Magician", MAGICIAN,
"Enchanter", ENCHANTER,
"Beastlord", BEASTLORD,
"Berserker", BERSERKER
);

# Returns the numerical class ID for the character.
sub getClassID {
return $CLASSES{plugin::val('$class')};
}

# Check if the character is a specific class.
sub isWarrior { return ( plugin::getClassID() == WARRIOR ); }
sub isCleric { return ( plugin::getClassID() == CLERIC ); }
sub isPaladin { return ( plugin::getClassID() == PALADIN ); }
sub isRanger { return ( plugin::getClassID() == RANGER ); }
sub isShadowknight { return ( plugin::getClassID() == SHADOWKNIGHT ); }
sub isDruid { return ( plugin::getClassID() == WARRIOR ); }
sub isMonk { return ( plugin::getClassID() == MONK ); }
sub isBard { return ( plugin::getClassID() == BARD ); }
sub isRogue { return ( plugin::getClassID() == ROGUE ); }
sub isShaman { return ( plugin::getClassID() == SHAMAN ); }
sub isNecromancer { return ( plugin::getClassID() == NECROMANCER ); }
sub isWizard { return ( plugin::getClassID() == WIZARD ); }
sub isMagician { return ( plugin::getClassID() == MAGICIAN ); }
sub isEnchanter { return ( plugin::getClassID() == ENCHANTER ); }
sub isBeastlord { return ( plugin::getClassID() == BEASTLORD ); }
sub isBerserker { return ( plugin::getClassID() == BERSERKER ); }

# Check if the character is a plate wearing class.
sub isPlateClass {
$myclass = plugin::getClassID();
return (
$myclass == WARRIOR or
$myclass == CLERIC or
$myclass == PALADIN or
$myclass == SHADOWKNIGHT or
$myclass == BARD
) ? 1 : 0;
}
# Check if the character is a chain wearing class.
sub isChainClass {
$myclass = plugin::getClassID();
return (
$myclass == RANGER or
$myclass == ROGUE or
$myclass == SHAMAN or
$myclass == BERSERKER
) ? 1 : 0;
}
# Check if the character is a leather wearing class.
sub isLeatherClass {
$myclass = plugin::getClassID();
return (
$myclass == DRUID or
$myclass == MONK or
$myclass == BEASTLORD
) ? 1 : 0;
}
# Check if the character is a cloth wearing class.
sub isClothClass {
$myclass = plugin::getClassID();
return (
$myclass == NECROMANCER or
$myclass == WIZARD or
$myclass == MAGICIAN or
$myclass == ENCHANTER
) ? 1 : 0;
}
# Check if the character is a spell caster.
sub isSpellCaster {
$myclass = plugin::getClassID();
return (
$myclass != WARRIOR and
$myclass != ROGUE and
$myclass != BERSERKER
) ? 1 : 0;
}
# Check if the character is pure melee.
sub isMelee {
return !plugin::isSpellCaster();
}

c0ncrete
12-08-2012, 08:16 AM
here's something along the same line. it uses regular expressions to match the class passed (long form or abbreviation, case insensitive) and returns the type (hybrid, melee, caster, or priest). returns 'other' if no match was found.


use List::Util qw(first);

# usage plugin::ClassType($class)
sub ClassType
{
my $class = lc(shift);
my %type = (
hybrid => qr/^b(a)?rd|b(eastlord|st)|pal(adin)?|r(anger|ng)|sh( adowknight|d)$/,
melee => qr/^war(rior)?|m(o)?nk|ber(serker)?|rog(ue)?$/,
caster => qr/^nec(romancer)?|wiz(ard)?|enc(hanter)?|mag(ician)? $/,
priest => qr/^cl(eric|r)|sh(aman|m)|dru(id)?$/
);
(first { $class =~ $type{$_} } keys %type) // 'other';
}

1;here is an example use in quests/templates/global_player.pl

before:
sub EVENT_COMBINE_SUCCESS {
if (($recipe_id == 10904) || ($recipe_id == 10905) || ($recipe_id == 10906) || ($recipe_id == 10907)) {
$client->Message(1, "The gem resonates with power as the shards placed within glow unlocking some of the stone's power. You were successful in assembling most of the stone but there are four slots left to fill, where could those four pieces be?");
}
if ($recipe_id == 10903) {
if (($class eq "Bard") || ($class eq "Beastlord") || ($class eq "Paladin") || ($class eq "Ranger") || ($class eq "Shadowknight")) {
quest::summonitem(67666);
quest::summonitem(67704);
}
elsif (($class eq "Warrior") || ($class eq "Monk") || ($class eq "Berserker") || ($class eq "Rogue")) {
quest::summonitem(67665);
quest::summonitem(67704);
}
elsif (($class eq "Cleric") || ($class eq "Shaman") || ($class eq "Druid")) {
quest::summonitem(67667);
quest::summonitem(67704);
}
elsif (($class eq "Necromancer") || ($class eq "Wizard") || ($class eq "Enchanter") || ($class eq "Magician")) {
quest::summonitem(67668);
quest::summonitem(67704);
}
$client->Message(1,"Success");
}
if ($recipe_id == 10346) {
if (($class eq "Bard") || ($class eq "Beastlord") || ($class eq "Paladin") || ($class eq "Ranger") || ($class eq "Shadowknight")) {
quest::summonitem(67661);
quest::summonitem(67704);
}
elsif (($class eq "Warrior") || ($class eq "Monk") || ($class eq "Berserker") || ($class eq "Rogue")) {
quest::summonitem(67660);
quest::summonitem(67704);
}
elsif (($class eq "Cleric") || ($class eq "Shaman") || ($class eq "Druid")) {
quest::summonitem(67662);
quest::summonitem(67704);
}
elsif (($class eq "Necromancer") || ($class eq "Wizard") || ($class eq "Enchanter") || ($class eq "Magician")) {
quest::summonitem(67663);
quest::summonitem(67704);
}
$client->Message(1,"Success");
}
if ($recipe_id == 10334) {
if (($class eq "Bard") || ($class eq "Beastlord") || ($class eq "Paladin") || ($class eq "Ranger") || ($class eq "Shadowknight")) {
quest::summonitem(67654);
quest::summonitem(67704);
}
elsif (($class eq "Warrior") || ($class eq "Monk") || ($class eq "Berserker") || ($class eq "Rogue")) {
quest::summonitem(67653);
quest::summonitem(67704);
}
elsif (($class eq "Cleric") || ($class eq "Shaman") || ($class eq "Druid")) {
quest::summonitem(67655);
quest::summonitem(67704);
}
elsif (($class eq "Necromancer") || ($class eq "Wizard") || ($class eq "Enchanter") || ($class eq "Magician")) {
quest::summonitem(67656);
quest::summonitem(67704);
}
$client->Message(1,"Success");
}
}after:
sub EVENT_COMBINE_SUCCESS
{
if ($recipe_id =~ /^1090[4-7]$/) {
$client->Message(1,
"The gem resonates with power as the shards placed within glow unlocking some of the stone's power. ".
"You were successful in assembling most of the stone but there are four slots left to fill, ".
"where could those four pieces be?"
);
}
elsif ($recipe_id =~ /^10(903|346|334)$/) {
my %reward = (
melee => {
10903 => 67665,
10346 => 67660,
10334 => 67653
},
hybrid => {
10903 => 67666,
10346 => 67661,
10334 => 67654
},
priest => {
10903 => 67667,
10346 => 67662,
10334 => 67655
},
caster => {
10903 => 67668,
10346 => 67663,
10334 => 67656
}
);
my $type = plugin::ClassType($class);
quest::summonitem($reward{$type}{$recipe_id});
quest::summonitem(67704);
$client->Message(1,"Success");
}
}note: i used a single complex data structure and a couple of regular expressions to eliminate the repetitive conditionals in the subroutine.