Quote:
|
Quote:
Not sure where they got the opcodes for Anniversary Edition already, unless it is a mere copy of another one and they plan to change it as things show up invalid? But you might start there, CC... Find this "OP_CharacterCreate=" in your patch_Anniversary.conf (currently appears to be 0x0000 or "off"), change the code to matche what is being thrown in your logs as invalid. I could be totally talking out my ass, and I am sure there are TONS more to compatibility than this, but it's something you can play with in the meantime to keep you out of trouble. ;) If I had AE, I would help troubleshoot it. I'd love to start using a new client. |
Thanks for the reply - I am currently mulling over a reinstall cause' I'm dead in the water currently(I want to get in and keep working on Angel's custom content.), but I might try thunking in values and see if I can avoid the pain. I would really love to get this up.
I'll walk AE-Ed. out onto the gangplank and give it a couple more chances before it jumps into the sharks. |
UPDATE: (Bah no edit post button. So sorry.)
I got the 1025 EQEmu update and I can zone in with AE and such so I guess progress on the packets is ratcheting along. The player models are all wrong, you still can't create new characters, and the scaling of some of the game objects is weird, among a bunch of other things. But en-heartening progress though. |
Damnit. Now I have to buy Anniversary! Curses CrabClaw!
;) |
Hm, I loaded the AE and then did everything the Player's guide said to do, but when I log into the server/create a character it either won't let me or my client crashes. I know I have asked this once or twice, but I was just wondering what your opinions would be to fix this if there even is a way at this time.
|
Read 2 post up:
"you still can't create new characters" ... |
Quote:
|
Quote:
|
Long ago, I found one having to do with AA's by trial and error. I hadn't messed with it much til starting the LDoN work, which the above Opcode is all I have discovered so far. Since I do not understand how to read packet data, if the server doesn't throw an error that the opcode was 'wrong' for a certain action, I cannot magically fix it by using the right opcode (which was this case; was 0x0000, the server wanted 0x43fd, so I just had to tell titanium.conf to use that instead of 0.
It's not complicated what I do. I wish I could read and understand packet data. |
Quote:
|
Quote:
|
No AE is still flaky even with the newest version v1029.
|
As we can zone in now, i found some new zones. Bellow are the IDs, names and a "safe spot" around the zone. Never seens these zones on live so it's certainly not the zone-in or what but it will allow you to run around just to see how they look like.
Code:
PoR i guess Some of these zones looks really cool, especially number 381, best looking zone i've seen since ntov. As for the zone crashing on zone-in. EQ logs says it can't find the zone files so i guess soe reserved these IDs for future revamp ? Btw to me freeport revamp is horrible... i can't get why they did so many zones just for ONE city, some looks cool, but some looks really useless (militia house for example). Later i'll try to get the missing zones and make a clean sql of these. |
Nice thank you. :)
I did like the new Freeport harbor and main gate, much more EQ2-ish and less Duke Nukem-y, but yes, a bunch of the town is a little haphazard. I also like the Desert of Ro re-do as well. I wished they wouldn't have wasted their time on buffing such an old game though, I feel the effort would have better been spent rolled into a new game. Sort of an 'EQ the early days' much like EQ for the PS2 was. |
All times are GMT -4. The time now is 03:57 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.