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-   -   Anniversary Edition Support (https://www.eqemulator.org/forums/showthread.php?t=23225)

Angelox 07-23-2007 12:55 PM

Anniversary Edition Support
 
Looks like the code has support for the Eq Anniversary Edition , which runs for around 19.00 too.
So now I would at least hope to see new whiners with a new rant: "Why do I have to spend 19.00 on another EQ game called Anniversary Edition?"

techguy84 07-23-2007 01:12 PM

Thats just bull, so your telling me I have to go get Aniversary now. Thats $20.00 you know. Geez, this project is just getting worse and worse as the days go by. So now we got even more content and features, and even more support for a newer userbase which means more players. What a f'n joke.


/end Sarcasm


Ok, now on to my real post. WOOT WOOT for Aniversary if this is true. Can you confirm this Angelox, with a Aniversary client. If so, I would assume that its still backwards compatible with Titanium, which is very grovvy baby.

Thanks devs, maybe we will see some more migrants and newer players.

/chant EQ EQ EQ EQ... ect...

Secrets 07-23-2007 01:12 PM

That's great! If that's indeed true, i'm *very* happy.

Keep up the good work guys!

Angelox 07-23-2007 01:38 PM

It's not officially in the log yet, but I found the new patch_Anniversary.conf in the source and the new executables need this conf file.
I'll buy the Anniversary Edition just to have it :)

John Adams 07-23-2007 02:47 PM

Is that the latest, latest bundle - with tBS too? I'll have to go check it out. I'll buy it just because I am a content freak.

Just answered my own question:
Quote:

EverQuest The Anniversary Edition Includes EverQuest Classic and all EverQuest expansion packs including "The Buried Sea".

KLS 07-23-2007 03:01 PM

Not fully supported yet, can get to char select but crash on zone in from what I gathered. FNW started work on it the other day.

Wouldn't go out and buy it just yet =p

Soregon 07-24-2007 04:37 AM

Think So
 
From what I have been reading it has buried sea and the drakken thing so it is my guess it is the new bundle. I am shocked at the price being so low lol.

dynaco 07-26-2007 04:49 PM

Too late
 
Already bought the Anni Edition. Tried running it without live patch but could not create a character.

michaelbartman 07-26-2007 05:51 PM

Same here, I bought the last copy of EQ Anniversary at the local GameStop, and if eqgame.exe doesn't crash abruptly when connecting and I make it to char creation, it doesn't do anything when I click Create Character..

Guess I'll just have to wait it out.. Thanks guys, it'll be awesome when I can play :)

John Adams 07-27-2007 12:31 AM

They'll get it, I'm sure. The fact there is any work being done for a new base client is very exciting. This means the new zones and revamps will be supported, and I have collects for nearly all the revamps before SEQ broke again :(

Rogean 07-27-2007 02:19 AM

FatherNitWit has been working on this, and its nowhere near playable atm. We don't have many logs for anniversary edition to go off of, so its a bit harder to find out everything we need.

With that being said, if you DO have logs between the dates of 2/13/07 to 3/14/07 get a hold of me or FNW.

John Adams 07-27-2007 08:10 AM

Bummer, last log I have is 1/14/07 :(

Teppen 07-28-2007 01:31 PM

IMO, I think we should focus on getting all the features supported concerning titanium and the expansions it provides before jumping to a new client that provides what 2 or 3 expansions after depths of darkhallow.. and peq is currently on planes of power release. I would wait. New anniversary editions are always being released, and you could always support a new edition. But its seems stupid to start supporting every anniversary edition that pops up, when they are only supporting a few new expansions. We loose more than we gain. The amount of time wasted on getting the new anniversary client to work (and im talking all opcodes, aa's, etc) could be better spent getting titanium as close to 100% supported first. Whats missing from titanium currently well.. in short alot. Heres just a few to name:
----
LDON System
Tasks (referring to quest tasks)
Bandoliers
Leadership Exp Panel
Shrouds
DoN Missions
.... and probably alot more
----

Titanum supports enough of expansions to keep the community busy for awhile. Ofcourse there are probably several people who doubt my thoughts, but you will be just wasting time if you start support for another anniversary client. Focus on the one at hand (Titanium). We can always upgrade to a new client after we get all the expansions supported by Titanium supported by EQEmulator.

my little rant for the year...

/rant off

sfisque 07-28-2007 01:41 PM

problem is, titanium is becoming a "diminishing resource". its not available commercially, and eventually, the ebay copies will run out.

moving to a newer baseline that is stable (assuming the anniversary version is playable "off the disc") is not a bad idea. but its going to take time/effort so we have to be patient.

my only peeve currently is the LS issue.

== sfisque

Teppen 07-28-2007 01:51 PM

hmm... no one must of bought titanium where i live then.. my local gamespot, and EB Games has about 5 copies each of titanium and about 5 copies out of anniversary at both stores... dunno.

CrabClaw 07-28-2007 05:20 PM

Nice, and very interesting :) I'll have to buy a couple boxes just in case. I would love to see the if some of the zone re-vamps could be implemented or some of the newer features. I loved the new freeport.

Angelox 07-28-2007 11:37 PM

Might just be he's giving new people arriving to EqEmu a legal way to play again, since Titanium is just about sold out.
I still have access to one of my friends EQ accounts (I think he paid a year and never plays), anyways, someone said the FP boat was running again and it is. Only thing is, it's a much smaller skiff with no visible cabin access, and it got to Freeport in a fraction of the time it used to take (was so fast, I either missed the stop in OOT, or it doesn't at all). They must have made this for the Progression Server players.
I didn't really like the new skiff that much, I always thought the old one looked like something out of a painting.

EDIT:
I was just at www.walmart.com looking for Anniversary and saw they have Titanium for sale again $18.82 - ironically, Anniversary is out of stock but Titanium is available.

John Adams 07-29-2007 05:07 AM

Personally, I'd like the core engine to support any and all Live content, regardless of what currently does not work. Sure there's tons to fix that could be working now, but if you are not a programmer and cannot make the effort to help, you cannot complain. Period.

I think the Anniversary support is a fantastic step. There are some of us who enjoy new content as well. This is not just about EQ-Ancients.

ArChron 08-01-2007 04:40 AM

Agree with John Adams... while I like the classic EQ (no PoK books, a CR truly means running, and dying is really something to be avoided) there isn't anything wrong with upping the server to support Anniversary edition. Can't go to the movies one night without blowing the equivalent of $20... To keep new folks coming to the Emu you have to support what your prospective "public" is able to buy in the stores.

On the home server I tend to fiddle around with all the different races/classes. I run Angelox's classic database (Ax's new Froglok home is very cool, and on Live my main is a froglok necro on FV). Opening up other new zones for home play just gives more places to explore.

CrabClaw 08-01-2007 08:56 AM

The entertainment value you get from this project is way more than the price of the discs. The twenty bucks is well spent, I spend more on a bottle of my fav' Columbia Valley Merlot fer cry'in out loud.

And that don't last nearly as long baby. :)

Jonathan5 08-01-2007 10:31 AM

I'm not one of those "stingy" penny pinchers who wont go out an buy something like this for $20.00 because I already have Titanium, but I feel that if it was possible to get the client for free (which there are ways, proabably many) this would be much more sucessful, population wise. I use to play on a Ultima Online Emulated server and everyone just downloaded the 15 day trial off of Fileplanet. EqEmu doesn't condone of this type of thing because of legal actions and what not, which I perfectly understand... this was just my opinion thats all. I'm sure others feel the same way.

Damilis 08-01-2007 10:39 AM

Actually, EQEmu couldn't care less how you get your client files as long as it is by a legal & legit means. Downloading the trilogy of the sony site for use with EQEmu is perfectly acceptable, kosher, legal, etc.... its just that it isnt compatible with EQEmu at the moment ;)

When the devs made the decision to make EQEmu run from a fresh install off a set of disks versus continually chasing EQLive... i jumped for joy! Even if I had to "shell out the $20" for titanium, its still 10000x times better than accidentally patching to live and screwing my ability to play EQEmu for months at a time (aka, the way it USED to be before the coded for Titanium)

...but i suppose that the Devs will never be able to make everyone happy. Bitch about not being able to play EQEmu at all or bitch about having to shell out a one time fee of $20.... *sigh*

mattmeck 08-01-2007 10:59 AM

Quote:

Originally Posted by Jonathan5 (Post 136220)
I'm not one of those "stingy" penny pinchers who wont go out an buy something like this for $20.00 because I already have Titanium, but I feel that if it was possible to get the client for free (which there are ways, proabably many) this would be much more sucessful, population wise. I use to play on a Ultima Online Emulated server and everyone just downloaded the 15 day trial off of Fileplanet. EqEmu doesn't condone of this type of thing because of legal actions and what not, which I perfectly understand... this was just my opinion thats all. I'm sure others feel the same way.


Well the differences for eq vs other games are

EQ does not keep a specific DL up for very long, it changes daily most times.

EQ does not allow other sites to host there patches (WOW) so back patching is then illegal

Because of the way SOE does business in a different way then any other MMO company, they protect themselves hard core compared to most others. Its not about our personal feelings or the way we want tings to be. The decisions are based on whats legal, and on how to keep SOE from closing us down for good.

Our no warez policy and our policy on sending people to buy disk sets, keeps SOE off our backs, because we are breaking no laws.

Jonathan5 08-01-2007 11:57 AM

"Our no warez policy and our policy on sending people to buy disk sets, keeps SOE off our backs, because we are breaking no laws."
Yeah I got that, but I guess I was just stating the obvious that if EQ was like other MMO's in the sense they weren't so hardcore in protecting themselves it'd be much more popular. 8)

John Adams 08-01-2007 04:47 PM

Quote:

Originally Posted by CrabClaw (Post 136217)
I spend more on a bottle of my fav' Columbia Valley Merlot fer cry'in out loud.

Hah! $20 buys a couple gallons of Berringers! Nothin like a good sippin wine while you're coding.

ArChron 08-02-2007 05:05 AM

Berringers?!? Feh... Just go visit "Uncle Carlo" (Carlo Rossi in the big green jug) if you want cheap wine...

Now if only my Caol Ila didn't cost an arm and a leg...

:D

CrabClaw 08-02-2007 05:36 AM

California vino... /facepalm... (hehe - joking)

But any how, did you see the Anni_EQ CD count? A whopping 8! Ack. Man this game has a lot of leg for being 'classic'. I think the only other game I bought that takes as much real estate is my Sims 2 collection (I am waiting for Bon Voyage to come out....so it will eclipse it for the mean time).

Beginning install party......

CrabClaw 08-02-2007 08:04 AM

Sorry I can't edit my posts.

Actually after trying the AE Edition, it still has problems hooking up to the current version (rev 1022 - both minilogin and internet). So stay clear for a bit or you'll be forced to re-install Titanium. Like me :)

No problem though.

Soregon 08-03-2007 01:26 AM

hey
 
I don't know why Sony is so uptight. When EQ 2 was released they should have released all the code for EQ 1. Thats one thing I liked about UO freeservers was the fact that you could patch live. To my knowledge it hasnt effected their playerbase. EQ is almost as old as UO.

CrabClaw 08-03-2007 05:29 AM

The reason for that is two fold, one is that they are not set up corporate-wise (SoE has always been $$Profit/damn the quality) to do that, and there is also an issue of copyrights to the code base. Parts of the code are owned by a couple different companies so the legal nightmare of getting the GPL-like releases from all them would not be worth it to them.

EQ, in its smoky, stained carpet, casino-addict filled state, is still making money for them as well. You want a GPL-style mmo, it would be far less trouble to start a open source project and start re-building your own engine. (This is my goal in the long-long term - from what I learn here and with other projects.)


This leads me to question number two: How is the Anniversary Edition Support coming? Has anyone got it to work? It can log into character select but get unhandled opcodes when I try to log in and/or try to create a new character. I was just wondering if I did something wrong or is AE support still in an un-working stase?

gernblan 08-03-2007 09:32 PM

Quote:

Originally Posted by Angelox (Post 135520)
Looks like the code has support for the Eq Anniversary Edition , which runs for around 19.00 too.
So now I would at least hope to see new whiners with a new rant: "Why do I have to spend 19.00 on another EQ game called Anniversary Edition?"

I highly doubt it has FULL support... yet.

John Adams 08-04-2007 06:03 AM

Quote:

Originally Posted by CrabClaw (Post 136346)
It can log into character select but get unhandled opcodes when I try to log in and/or try to create a new character.

What I have been trying (and sometimes it even works!) is if I get an unhandled OpCode in a particular function (like OP_AdventureRequest for a recent example), I would open my patch_Titanium.conf file, find that OP entry, and change the 0x0000 to what my zone log showed was invalid. In this case, 0x43fd. Now, magically, when I click the Request Advenure button in the client I no longer get invalid opcodes and the server/client respond properly. This only works, of course, if there is code to handle the OpCode in question (I believe...) so if it's some completely new functionality, yeah it won't work.

Not sure where they got the opcodes for Anniversary Edition already, unless it is a mere copy of another one and they plan to change it as things show up invalid? But you might start there, CC... Find this "OP_CharacterCreate=" in your patch_Anniversary.conf (currently appears to be 0x0000 or "off"), change the code to matche what is being thrown in your logs as invalid.

I could be totally talking out my ass, and I am sure there are TONS more to compatibility than this, but it's something you can play with in the meantime to keep you out of trouble. ;) If I had AE, I would help troubleshoot it. I'd love to start using a new client.

CrabClaw 08-05-2007 06:33 AM

Thanks for the reply - I am currently mulling over a reinstall cause' I'm dead in the water currently(I want to get in and keep working on Angel's custom content.), but I might try thunking in values and see if I can avoid the pain. I would really love to get this up.

I'll walk AE-Ed. out onto the gangplank and give it a couple more chances before it jumps into the sharks.

CrabClaw 08-06-2007 06:06 AM

UPDATE: (Bah no edit post button. So sorry.)

I got the 1025 EQEmu update and I can zone in with AE and such so I guess progress on the packets is ratcheting along. The player models are all wrong, you still can't create new characters, and the scaling of some of the game objects is weird, among a bunch of other things. But en-heartening progress though.

John Adams 08-07-2007 02:58 AM

Damnit. Now I have to buy Anniversary! Curses CrabClaw!
;)

Sirhottie 08-10-2007 05:24 PM

Hm, I loaded the AE and then did everything the Player's guide said to do, but when I log into the server/create a character it either won't let me or my client crashes. I know I have asked this once or twice, but I was just wondering what your opinions would be to fix this if there even is a way at this time.

michaelbartman 08-10-2007 07:44 PM

Read 2 post up:

"you still can't create new characters"

...

gernblan 08-11-2007 09:13 AM

Quote:

Originally Posted by Teppen (Post 135980)
IMO, I think we should focus on getting all the features supported concerning titanium and the expansions it provides before jumping to a new client that provides what 2 or 3 expansions after depths of darkhallow.. and peq is currently on planes of power release. I would wait. New anniversary editions are always being released, and you could always support a new edition. But its seems stupid to start supporting every anniversary edition that pops up, when they are only supporting a few new expansions. We loose more than we gain. The amount of time wasted on getting the new anniversary client to work (and im talking all opcodes, aa's, etc) could be better spent getting titanium as close to 100% supported first. Whats missing from titanium currently well.. in short alot. Heres just a few to name:
----
LDON System
Tasks (referring to quest tasks)
Bandoliers
Leadership Exp Panel
Shrouds
DoN Missions
.... and probably alot more
----

Titanum supports enough of expansions to keep the community busy for awhile. Ofcourse there are probably several people who doubt my thoughts, but you will be just wasting time if you start support for another anniversary client. Focus on the one at hand (Titanium). We can always upgrade to a new client after we get all the expansions supported by Titanium supported by EQEmulator.

my little rant for the year...

/rant off

I really agree with this. I really, do.

gernblan 08-11-2007 09:15 AM

Quote:

Originally Posted by John Adams (Post 136405)
What I have been trying (and sometimes it even works!) is if I get an unhandled OpCode in a particular function (like OP_AdventureRequest for a recent example), I would open my patch_Titanium.conf file, find that OP entry, and change the 0x0000 to what my zone log showed was invalid. In this case, 0x43fd. Now, magically, when I click the Request Advenure button in the client I no longer get invalid opcodes and the server/client respond properly. This only works, of course, if there is code to handle the OpCode in question (I believe...) so if it's some completely new functionality, yeah it won't work.

Not sure where they got the opcodes for Anniversary Edition already, unless it is a mere copy of another one and they plan to change it as things show up invalid? But you might start there, CC... Find this "OP_CharacterCreate=" in your patch_Anniversary.conf (currently appears to be 0x0000 or "off"), change the code to matche what is being thrown in your logs as invalid.

I could be totally talking out my ass, and I am sure there are TONS more to compatibility than this, but it's something you can play with in the meantime to keep you out of trouble. ;) If I had AE, I would help troubleshoot it. I'd love to start using a new client.

Any chance you could post the opcodes you "found" that way? I'd love to play with that too on my development server and it would certainly save me some steps. :)

John Adams 08-11-2007 09:22 AM

Long ago, I found one having to do with AA's by trial and error. I hadn't messed with it much til starting the LDoN work, which the above Opcode is all I have discovered so far. Since I do not understand how to read packet data, if the server doesn't throw an error that the opcode was 'wrong' for a certain action, I cannot magically fix it by using the right opcode (which was this case; was 0x0000, the server wanted 0x43fd, so I just had to tell titanium.conf to use that instead of 0.

It's not complicated what I do. I wish I could read and understand packet data.


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