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-   -   Spellbook Pages 61+ wierdness (https://www.eqemulator.org/forums/showthread.php?t=42309)

Mortow 01-30-2019 10:47 PM

Spellbook Pages 61+ wierdness
 
I pulled the source files a few days ago and recompiled since Uleat had added support for the spellbook beyond page 60. I have been experiencing a bit of an issue with pages 61+. When you scribe a spell to a page beyond page 60, it says it has scribed but no icon appears in the slot in the spellbook and I can no longer pickup or click anything in inventory. Once you zone and open your spellbook, the spell icon is there and it can even be memorized but it requires a zone between each scribed spell. Anyone else experiencing this?

Thanks for the work Uleat. Even having to zone between each scribed spell is better than having to go back through the spellbook and delete spells just to add new ones.

Thanks,
Mortow

A few other things. Once I have scribed a spell to a page above page 60, not only can I not click anything in inventory but I cannot click on doors or right click vendors until I zone. Also, any spell that is on page 61+, once you mem it to a spell slot, you can only cast it once then it cannot be clicked again. I can cast any other spell that is in the book under page 61. You cannot swap spellbook slots from pages 61+ to any page below 61 and vice versa.

Uleat 01-31-2019 02:26 AM

I'll take a look at this...

Are you using spell ids > 45000, by chance?



EDIT:

Actually..does your current code include this? https://github.com/EQEmu/Server/comm...0416c484d87f37

If pages 60 and below are all full, this may be the issue.

Try scribing spells on the lower pages to verify .. this should affect all pages, not just the new ones.

Mortow 01-31-2019 09:52 PM

Spells scribed on the lower pages work just fine. I am using RoF2 client and the stock spell file for it.

Uleat 01-31-2019 10:40 PM

I see the issue...

Working on a change now ~

Uleat 01-31-2019 10:59 PM

Ok..fix for this is pushed.

Let me know if you have any more issues :)

Mortow 02-01-2019 11:35 PM

Just pulled and recompiled. I will do some testing and let you know. Thanks Uleat.

That appears to have fixed the issue. Thanks again.

Uleat 02-02-2019 01:31 AM

Np :)

Sorry for the oversight in the first place.


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