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Coenxai 11-14-2018 03:44 PM

Movement issues?
 
Hey, I just got back to EQEmu. I was playing around and noticed a couple annoying issues that I was wondering if anyone had some insight on.

When you aggro a mob there's a brief delay before they send their movement update.

Also, there's a weird bouncing issue. I placed an old troll female and then viewed it with luclin models on and it would bounce.

Akkadius 11-14-2018 04:52 PM

Quote:

Originally Posted by Coenxai (Post 260731)
Hey, I just got back to EQEmu. I was playing around and noticed a couple annoying issues that I was wondering if anyone had some insight on.

When you aggro a mob there's a brief delay before they send their movement update.

Also, there's a weird bouncing issue. I placed an old troll female and then viewed it with luclin models on and it would bounce.

We are in the middle of overhauling movement logic - we have some big updates on the way very soon.

We got navmesh nailed down which handles pathing AI logic very well, but another huge separate but very similar piece is the movement logic and we knew it needed to be done at some point.

It's almost done already and we'll announce soon after some soft testing with PEQ

Here is a test video in the meantime:

https://www.youtube.com/watch?v=xJRO-1WTUuY

Coenxai 11-14-2018 04:57 PM

Quote:

Originally Posted by Akkadius (Post 260732)
We are in the middle of overhauling movement logic - we have some big updates on the way very soon.

We got navmesh nailed down which handles pathing AI logic very well, but another huge separate but very similar piece is the movement logic and we knew it needed to be done at some point.

It's almost done already and we'll announce soon after some soft testing with PEQ

Here is a test video in the meantime:

https://www.youtube.com/watch?v=xJRO-1WTUuY

I just noticed the navmesh. Wow! You guys have done such amazing work. It's incredible.


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