Implementing plugins...some not working.
Hello folks!!
I posted this in the Discord as well. Figure might as well do same here. Below I will post two scripts/code. First one is a quest script "a_wood_elf_adventurer01" tied to a NPC that is spawned. Second is a plugin "wa_KillMode" that is used by the quest script. Now, as it is. The "a_wood_elf_adventurer01" script almost work wonderfully by itself. What I wish to do is to cut that script up and make plugins. The idea is to reduce script duplication, a common practice as seen many times over. So here I am, I made the "wa_KillMode" plugin. BUT, now the "a_wood_elf_adventurer01" does not even call upon the new plugin. I am having the same issue when I attempted to use Trevius's "plugin::RandomSay(chance(1-100), "message1","message2", etc..);" plugin. They are just not firing it seems. HOWEVER, "plugin::RandomWeapons(1, 11169, 50, 200, 230);" works flawlessly as many other s do as well. Perplexing to say the least. If anyone has ideas or knows what I am doing wrong, please let me know? -War |
The first script...
Code:
#::: Usage: Have this script name match the NPC name in the database. |
The second script/plugin...
Code:
#Usage: plugin::wa_KillMode(); |
Bear in mind I gave up on the
HTML Code:
#plugin::RandomSay(chance(1-100) I just gave up on the plugin, although I wish I could use it. |
Have my bugs worked out. Will post what I made so far soon in the custom post.
|
So it was just that this was missing in my sub script. All working and more now. Cheers!!
my $npc = plugin::val('$npc'); |
All times are GMT -4. The time now is 11:35 PM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.