full inventory bug
I was running around collecting quest bits and ran into a bug.
I was carrying six backpacks, a medicine bag, and a mammoth rib bone in my bag slots. The backpacks filled the left side and two top slots on the right. The medicine bag was in the third slot on the right and the bone in the fourth. All my backpacks were full and the medicine bag was empty. I killed a Griffene and looted a downfeather (lore). When i went to go find it, it was not in my inventory and I noticed my inventory was full. I then checked the inventory table and saw the downfeather was indeed in slot 323 and, when I summoned another downfeather, I got the message saying that I wasn't allowed to have two of them. I'm still not sure which spot 323 is supposed to be (hard to understand the wording in the wiki entry) but I'm thinking it might have been the medicine bag screwing things up. Anyway, I manually deleted the inventory row and zoned, which cleared up the lore problem. |
Inventory Slots
Equipped slots (somebody should make this prettier some day) SLOT_CHARM = 0, SLOT_EAR01 = 1, SLOT_HEAD = 2, SLOT_FACE = 3, SLOT_EAR02 = 4, SLOT_NECK = 5, SLOT_SHOULDER = 6, SLOT_ARMS = 7, SLOT_BACK = 8, SLOT_BRACER01 = 9, SLOT_BRACER02 = 10, SLOT_RANGE = 11, SLOT_HANDS = 12, SLOT_PRIMARY = 13, SLOT_SECONDARY = 14, SLOT_RING01 = 15, SLOT_RING02 = 16, SLOT_CHEST = 17, SLOT_LEGS = 18, SLOT_FEET = 19, SLOT_WAIST = 20, SLOT_AMMO = 21, Inventory Slots NOTE: Numbering for personal inventory goes top to bottom, then left to right It's the opposite for inside bags: left to right, then top to bottom Example: inventory: containers: 1 6 1 2 2 7 3 4 3 8 5 6 4 9 7 8 5 10 9 10 Personal Inventory Personal inventory slots 22 through 29. Bags in personal inventory are: 22: 251->260 23: 261->270 24: 271->280 25: 281->290 26: 291->300 27: 301->310 28: 311->320 29: 321->330 Cursor Cursor is slot 30, and the bag slots for the cursor are 331->340. Tribute Tribute items are slots 400->404, these items are not visible, but are counted for stats/effects. Bank Bank slots are 2000->2015 Bags in the bank are: 2000: 2031->2040 2001: 2041->2050 2002: 2051->2060 2003: 2061->2070 2004: 2071->2080 2005: 2081->2090 2006: 2091->2100 2007: 2101->2110 2008: 2111->2120 2009: 2121->2130 2010: 2131->2140 2011: 2141->2150 2012: 2151->2160 2013: 2161->2170 2014: 2171->2180 2015: 2181->2190 Shared Bank Shared bank slots are 2500 and 2501 Bags in the shared bank are: 2500: 2531->2540 2501: 2541->2550 GeorgeS |
I have a related question - how many items can be posibly pushed over to the cursor? before items start poofing or game crashes?
I rememeber than on LIVE when NPC gave you more than 1 item it woudl automaticly drop into your bag, and ONLY go onto cursos if bags were full I am looking at a situation when my quest NPC may give player as much as 125+ items AT ONCE - I need to make they not gona go POOF or crash the game =) |
I broke out the backhoe for this one...
But, if anyone runs across this issue, all clients are set to buffer 36 items beyond the visible one. Anything beyond that is lost. In addition, the emu currently does not store bag items beyond the visible cursor. So, try not to allow occupied bags there or those items will be lost as well... |
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This is a client-side buffer only.
RoF uses a different inventory mapping system that conflicts with our Ti-based system. I am working on something that may fix that..but, only testing will determine if it is going to be a viable solution. |
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Sorry if this sounds stupid, but what do you mean by "bag items beyond the visible cursor"? |
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