Wiki - Object Placement
How to place an object (Trade skill Object)
So, have you ever wanted to know how to place a trade skill object? Well, it's really quite simple. You really only need to worry about the icon, model file, location, and heading. What you need: SQL tools from MySQL (Just get them, there very useful for everything.) Calculator (For heading) Basic SQL knowledge (Not necessary but useful) Code:
INSERT INTO object VALUES (ItemID, ZoneID, LocYPos, LocXPos, Height, Heading, 0, 0, 'Model', Type, Icon, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); While in game, do the command /loc. Now I belive that loc is listed as x,y,z but objects use the cords from the real map. So x and y are backwards in /loc z is height (Not in real 3d, in real 3d x and z are the level plain and y is up and down.) Icon When you click a trade skill container it has an icon. This is the icon list. 892 = loom 1112 = Pottery wheel 1113 = Pottery Kiln 1114 = Stove 1115 = forge 1116 = Brew barrel 1142 = Augment Bath Model files (objectname) This is what the container will look like. Do I really need to clarify? IT66_ACTORDEF = Forge IT69_ACTORDEF = Stove IT70_ACTORDEF = Brew barrel IT73_ACTORDEF = Pottery Kiln IT74_ACTORDEF = Pottery wheel IT128_ACTORDEF = Loom IT10714_ACTORDEF = Augment Bath Heading Use #loc, it displays heading ^-^ Type This is the heart and soul of the clickable. This tells what it does. 17 = Forge 19 = Brew Barrel 21 = Pottery Wheel 22 = Pottery Kiln 31 = High Elves Forge 32 = Dark Elves Forge 33 = Ogre Forge 34 = Dwarve Forge 35 = Gnome Forge 36 = Barbarian Forge 38 = Iksar Forge 39 = Human Forge 40 = Human Forge 42 = Erudite Tailor 43 = Wood Elf Tailor 45 = Iksar Pottery Wheel 47 = Troll Forge 48 = Wood Elf Forge 49 = Halfling Forge 50 = Erudite Forge 53 = Augment Odd list These are types that seemed out of place with traditional trade skill types. 24 = Wiz only combine container (Research container?) 25 = Mage only 26 = Necro only 27 = Ench Only 41 = Halfling Tailoring kit 42 = Erudite Tailor 43 = Wood Elf Tailor 44 = Wood Elf Fletching kit |
I believe that /loc is actually listed as y, x, z. When using the #goto command the parameters passed are in the order x, y, z and you must always flip the first two if going from a /loc coord to using #goto.
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i was wondering, beyond looms and forges, are there OTHEr placeable objects which can be customly placed/removed ? Like tents, portal looking things, spires mayby?
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IIRC, all tradeskill containers are "placeable objects" as well as "trivial structures", like huts, doors, etc. the wiki page describes placing tradeskill objects but i've not seen a guide on "other stuff" materialize.
== sfisque |
well i do have the placement guide, and i have added bird baths wihout any troubles, but wiki guide only lists ID numbers for tradeskill things...
I haven't found ID numbers for say Huts or Spires =) I did found doors thought... |
i decided i bump this.
Has anyoen come up with more detail information on various placeable objects and doors? I am specialy interested in such object which could be used to make zones look better like placeable houses, torches, tombs, statues, other interesting objects Also if anyoen knows, whats up with like 15 teleporters from Lfay to Neriak??? |
Id like to add that for Ovens there are the following:
-objectname- IT10803_ACTORDEF - The One Found In Bazaar type - 15 |
More Objects and IDs with locations, types and orientation
Additional object details for zones...
I'm lazy these are cuts of data and not in SQL format, just past into an insert for the objects table. Note that the ID is based on the zoneid to make them easy to find in the database. GUILDHALL OBJECTS: 3450001, 345, 0, 0, 50, 0, 0, 0, 0, 'IT10714_ACTORDEF', 53, 0, 25336, 2019, 0, 2127355488, 0, 0, 0, 10550, 0, 2147483647 3450002, 345, 0, 95, 60, 0, 0, 0, 0, 'IT10802_ACTORDEF', 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3450003, 345, 0, 89.25, 18, 0, 0, 0, 0, 'IT10801_ACTORDEF', 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3450004, 345, 0, 122.85, 32.5, 0, 0, 0, 0, 'IT10805_ACTORDEF', 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3450005, 345, 0, 88, -70, 0, 0, 0, 0, 'IT10803_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3450006, 345, 0, 95, -20, 0, 0, 0, 0, 'IT10800_ACTORDEF', 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3450007, 345, 0, 113, -48, 0, 0, 0, 0, 'IT10804_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 CRESENT REACH: 3940001, 394, 0, -1485, -1085, 14, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940002, 394, 0, -1445, -1045, 30, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940003, 394, 0, -1527, -1045, 30, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940004, 394, 0, -1513, -1096, 14, 390, 0, 0, 'IT10864_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940005, 394, 0, -1454, -1096, 14, 390, 0, 0, 'IT10864_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940006, 394, 0, -1551, -1469, 30, 130, 0, 0, 'IT10865_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940007, 394, 0, -1527, -1469.5, 30, 130, 0, 0, 'IT10865_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940008, 394, 0, -1620, -1260, 35, 130, 0, 0, 'IT10714_ACTORDEF', 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940009, 394, 0, -1495, -1430, 35, 450, 0, 0, 'IT10802_ACTORDEF', 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940010, 394, 0, -1515, -1210, 14, 0, 0, 0, 'IT10801_ACTORDEF', 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 3940011, 394, 0, -1460, -1205, 14, 0, 0, 0, 'IT10800_ACTORDEF', 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 |
For whatever reason, you're missing the Type values for stoves and looms in the listing above. If anyone goes looking for it again, they are:
15 = Stove 16 = Loom |
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