Item is for display purposes - Look at the Code
Alrighty, posting this here where it belongs.
I played with NODROP stuff, I've looked at what I could. This is stil bothering me. Line 3081 in client_packet.cpp Code:
for(itr = merlist.begin();itr != merlist.end();itr++){ What exactly is mp->itemslot and ml.slot? The slot number on the merchant? If so, what would cause this to never match? I tried to get as close to the issue as I could to aid those who are willing to help. -- Xorith |
I'll look in to it. It might have been something I missed while updating some of the item code for field changes during the implementation of augs.
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Found, fixed and checked in.. Should be on public CVS in a few hours.
For the impatient: Patch to common/Item.cpp: Code:
*** Item.cpp.orig Tue Nov 16 13:45:07 2004 |
Thank you again, Doodman. I need to spend some quality time with the code and get to know it a little better.
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Mildly related to this...
I have been inquiring into setting item costs on other threads and i'm using a linux box so people suggested i post here and see if you guys had any ideas.... to make this short and sweet i'll link my other thread for info... http://www.eqemulator.net/forums/viewtopic.php?t=18698 My question is, is there any reason those lines wouldn't work from a linux standpoint? Apparently it should have worked for most any other server, so .... i'm confused hehe, any help would be appreciated :) |
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