Skill Up rule Character:SkillUpModifier has no effect
The rule Character:SkillUpModifier for modifying skill up rate has no effect on some skills (weapon & defense for example) after skill level 150.
In zone/Client.cpp function CheckIncreaseSkill: Code:
int32 Chance = 10 + chancemodi + ((252 - skillval) / 20); And since the rule Character:SkillUpModifier is applied before the check that chance is at least 1 the rule will then have no effect at all. Suggested change. Just move the check that Chance is at least 1 before the rule Character:SkillUpModifier is applied. Code:
int32 Chance = 10 + chancemodi + ((252 - skillval) / 20); |
This is my first post here on this forum. I hope I haven't made a fool out of my self. But I have played Everquest for over 10 years and been a software developer for almost 30 years so....
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