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-   -   Wiki - Object Placement (https://www.eqemulator.org/forums/showthread.php?t=22578)

Kayot 04-01-2007 11:49 AM

Wiki - Object Placement
 
How to place an object (Trade skill Object)

So, have you ever wanted to know how to place a trade skill object? Well, it's really quite simple. You really only need to worry about the icon, model file, location, and heading.

What you need:
SQL tools from MySQL (Just get them, there very useful for everything.)
Calculator (For heading)
Basic SQL knowledge (Not necessary but useful)

Code:

INSERT INTO object VALUES (ItemID, ZoneID, LocYPos, LocXPos, Height, Heading, 0, 0, 'Model', Type, Icon, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
LocYPos, LocXPos, and Height
While in game, do the command /loc. Now I belive that loc is listed as x,y,z but objects use the cords from the real map. So x and y are backwards in /loc z is height (Not in real 3d, in real 3d x and z are the level plain and y is up and down.)

Icon
When you click a trade skill container it has an icon. This is the icon list.

892 = loom
1112 = Pottery wheel
1113 = Pottery Kiln
1114 = Stove
1115 = forge
1116 = Brew barrel
1142 = Augment Bath

Model files (objectname)
This is what the container will look like. Do I really need to clarify?

IT66_ACTORDEF = Forge
IT69_ACTORDEF = Stove
IT70_ACTORDEF = Brew barrel
IT73_ACTORDEF = Pottery Kiln
IT74_ACTORDEF = Pottery wheel
IT128_ACTORDEF = Loom
IT10714_ACTORDEF = Augment Bath

Heading
Use #loc, it displays heading ^-^

Type
This is the heart and soul of the clickable. This tells what it does.

17 = Forge
19 = Brew Barrel
21 = Pottery Wheel
22 = Pottery Kiln
31 = High Elves Forge
32 = Dark Elves Forge
33 = Ogre Forge
34 = Dwarve Forge
35 = Gnome Forge
36 = Barbarian Forge
38 = Iksar Forge
39 = Human Forge
40 = Human Forge
42 = Erudite Tailor
43 = Wood Elf Tailor
45 = Iksar Pottery Wheel
47 = Troll Forge
48 = Wood Elf Forge
49 = Halfling Forge
50 = Erudite Forge
53 = Augment

Odd list
These are types that seemed out of place with traditional trade skill types.

24 = Wiz only combine container (Research container?)
25 = Mage only
26 = Necro only
27 = Ench Only
41 = Halfling Tailoring kit
42 = Erudite Tailor
43 = Wood Elf Tailor
44 = Wood Elf Fletching kit

sesmar 04-01-2007 10:07 PM

I believe that /loc is actually listed as y, x, z. When using the #goto command the parameters passed are in the order x, y, z and you must always flip the first two if going from a /loc coord to using #goto.

ChaosSlayer 06-26-2007 03:51 AM

i was wondering, beyond looms and forges, are there OTHEr placeable objects which can be customly placed/removed ? Like tents, portal looking things, spires mayby?

sfisque 06-26-2007 10:41 AM

IIRC, all tradeskill containers are "placeable objects" as well as "trivial structures", like huts, doors, etc. the wiki page describes placing tradeskill objects but i've not seen a guide on "other stuff" materialize.

== sfisque

ChaosSlayer 06-26-2007 05:00 PM

well i do have the placement guide, and i have added bird baths wihout any troubles, but wiki guide only lists ID numbers for tradeskill things...

I haven't found ID numbers for say Huts or Spires =)
I did found doors thought...

ChaosSlayer 02-10-2008 08:48 AM

i decided i bump this.
Has anyoen come up with more detail information on various placeable objects and doors?

I am specialy interested in such object which could be used to make zones look better like placeable houses, torches, tombs, statues, other interesting objects

Also if anyoen knows, whats up with like 15 teleporters from Lfay to Neriak???

Kilralpine 07-06-2009 01:39 AM

Id like to add that for Ovens there are the following:

-objectname-
IT10803_ACTORDEF - The One Found In Bazaar

type - 15

godphred 06-11-2010 12:30 PM

More Objects and IDs with locations, types and orientation
 
Additional object details for zones...
I'm lazy these are cuts of data and not in SQL format, just past into an insert for the objects table. Note that the ID is based on the zoneid to make them easy to find in the database.

GUILDHALL OBJECTS:
3450001, 345, 0, 0, 50, 0, 0, 0, 0, 'IT10714_ACTORDEF', 53, 0, 25336, 2019, 0, 2127355488, 0, 0, 0, 10550, 0, 2147483647
3450002, 345, 0, 95, 60, 0, 0, 0, 0, 'IT10802_ACTORDEF', 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3450003, 345, 0, 89.25, 18, 0, 0, 0, 0, 'IT10801_ACTORDEF', 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3450004, 345, 0, 122.85, 32.5, 0, 0, 0, 0, 'IT10805_ACTORDEF', 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3450005, 345, 0, 88, -70, 0, 0, 0, 0, 'IT10803_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3450006, 345, 0, 95, -20, 0, 0, 0, 0, 'IT10800_ACTORDEF', 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3450007, 345, 0, 113, -48, 0, 0, 0, 0, 'IT10804_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

CRESENT REACH:
3940001, 394, 0, -1485, -1085, 14, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940002, 394, 0, -1445, -1045, 30, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940003, 394, 0, -1527, -1045, 30, 380, 0, 0, 'IT10863_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940004, 394, 0, -1513, -1096, 14, 390, 0, 0, 'IT10864_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940005, 394, 0, -1454, -1096, 14, 390, 0, 0, 'IT10864_ACTORDEF', 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940006, 394, 0, -1551, -1469, 30, 130, 0, 0, 'IT10865_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940007, 394, 0, -1527, -1469.5, 30, 130, 0, 0, 'IT10865_ACTORDEF', 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940008, 394, 0, -1620, -1260, 35, 130, 0, 0, 'IT10714_ACTORDEF', 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940009, 394, 0, -1495, -1430, 35, 450, 0, 0, 'IT10802_ACTORDEF', 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940010, 394, 0, -1515, -1210, 14, 0, 0, 0, 'IT10801_ACTORDEF', 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
3940011, 394, 0, -1460, -1205, 14, 0, 0, 0, 'IT10800_ACTORDEF', 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

So_1337 05-10-2011 10:17 AM

For whatever reason, you're missing the Type values for stoves and looms in the listing above. If anyone goes looking for it again, they are:

15 = Stove
16 = Loom


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