EQemu Servers
I quite everquest about a year and a half ago, maybe longer, and had started to look into Emu, but the servers were unstable back then and few people played on them. Most of the servers ran in GM mode so you could explore and summon any item and zone you wanted, and that was cool for about an hour maybe three at the most. I am now interested in playing a version of Everquest using EQemu that is as close to old world, pre luclin, as possible. Was wonder if there are any servers that are Populated, well moderated, and stable.
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Grand Creation is your best Friend
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I'd like to see a server with only the original zones, and maybe RoK. Definitely pre-Luclin. :wink: IMHO the keying quests to reach Vex Thal and the Emperor were gamebreakers. There was just too much stress to qualify the game as entertainment at that point; it was more like a job.
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Been looking for one of these servers too, are there any good ones ? PVP enabled of course.
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PVP teams are~ Good: High Elves, Frogloks, Dwarves, Half Elves, and Halflings Evil: Dark Elves, Trolls, Ogres, and Iksars Neutral: Humans, Barbarians, Erudites, VahShir, Wood Elves, and Gnomes Server will be hardcoded, no trades, groups, guilds, buffs with other teams. Humans cannot wear magical armor, nor weild mgic items... (trust me, witht he tradeskilled human team only items, they wont be complaining!) Custom Prefix/Model/Sufix (named) loot tables. Old world zones only, no books, or no spires. New home town starting positions. New Gods/Mobs/Quests/Tradeskills Well over 5 million Items by entitie combinations. New spells and AAs for all classes. Things im looking forward to are: Augmentation, Instanced Zones, and 2-3 sided Ringwars. |
nice
Mav when you get it up and running tell me ill join. sounds the best
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Any kind of ETA on this maveren ?
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i just went from DR1 to DR2 and am having problems with my ISP granting me rights to gamehost atm.
Good news is, I can get it runnign to the point where i can log in but collecting from the client to my server is an important part of running the server. TimeWarner Cable is comeing out with a new cable access package thats a bit pricy but not at all out of the avereage speed whores budget. While I hold out for the new service im working on editing the database. I have to find a way to get the items to randomize, otherwise the database will be insanely huge (over 5million custom items) if i can get a "prefix" being the style/quality of the item, "model", the standard item set, and the "sufix" unique holder. Code:
prefix-model- sufix prefixes will contain minor statistical info models will contain the class/race/diety information sufix will contain lore/magic/nodrop status as well as the unique item lore, for example (skill mods, focus effects, and added stats the would relate to the race/class of the creature) during creation some changes will happen to what classes wear what. Clerics:Cloth (no plate or chain) huge d&d violation, but its my world Shamans: Leather (no plate or chain) shammys in plate, pfft? Bards: Cloth/Leather (no plate or chain) when you can play the acordian running 30 miles an hour wearing all plate i will reconsider this decision. As far as an ETA, play around with other servers for a bit, get some ideas, and catch me on the boards. It will be awhile, me and my gf have to get a place with access to the new services when they come out. |
You have to have an individual record in the items table for EACH possible item, theres no way around that. It has to fetch the info for the item from somewhere. It would be a huge task to change in all the code where it gets item info from.
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guess ill just query them all up and pick the ones that seem appropriate.
doing a query each time i work with a mob wont be that bad, but it will cut down the items considerably. yet leaving things to add for when people start getting bored of the content, or when i make storyline changes. |
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Sounds good mav, hopefully you get some sort of player base... Oh and do you plan on making it a lvl 50 max ?
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