Getting rid of Damage Bonus?
Greetings.
I am trying to get rid of Damage Bonus for weapons. So killing it in the source is clear enough. What is not clear how to force client to stop showing it? I went into eqstr_us.txt found this line: 3010 Dmg Bonus: %1 and delete it - the client still shows me Dmg Bonus on weapons in game. Went through UI files - couldn't find it. Any ideas? Running RoF client btw Thanks! |
I was just looking into trying to get rid of damage bonus recently on select items but I am just learning and thought it could be altered in the database. I had read that the bonus is calculated using the delay on a weapon. So trying it out on a weapon item, I removed the delay and the damage bonus disappeared from the item. That's not exactly feasible though. I can't find anything in the items table to alter it and I'm definately not any kind of source coder, so I will have to wait and see what kind of information I can find, or not.
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Sorry just one thing to add here. Trying things out, I noticed that damage bonus also gets added to item with character level as well. A level one character I have with a club* (9999) has no damage bonus at level one. I increased my level to 46 and the club had a damage bonus of 7. Sorry if I am patronizing anyone, I'm just getting to know these things. My intentions were to eliminate the damage bonus on any items in early expansions. Little more difficult than anticipated )
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The dmg bonus is based on:
- your class - only shows up for melee classes - level 25+ - weapon speed for 2handers Part of the problem is that Client is forced to show it even if it is not codded in the server. So I am trying to make Ui stop showing it. |
The client renders all the text, you will have to detour the function and change it :P
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Quote:
No way to block it out from being shown on UI somehow? Or show blank? Because I see that I alter names of many things like "Poison Resist" etc, but not this one it seems. |
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