How is the number of players per account being handled? I noticed the struct had changed and is different in the RoF clients. I normally let the players have more characters per account.
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The maximum number of players that RoF2 supports is higher than EQEmu supports. So, it is hard set to 10 max limit for character select. This is because max characters is currently hard coded everywhere to 10 instead of being something that can be defined based on client version. At some point, this may change to allow more than 10, but since 10 is a fairly reasonable number and you can have unlimited free accounts on EQEmu, it is not a high priority. As for IP Limiting, that has nothing to do with client. That is dealt with in the server code and works the same for all. |
I meant character select, I have my SoF, SoD and UF clients all at 26 characters per account. I am just trying to figure out how to do RoF2
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Cross client guild invites involving RoF2 do not seem to be working properly. When I do a /guildinvite from a UF client to a RoF2 client or vice versa the invite accept dialog does not show up for the invited individual. The server recognizes the guild invite for if I do a /guildinvite a second time, I get the message that the toon is already contemplating a guild invite. RoF2 to RoF2 and UF to UF /guildinvites are working properly for me. All this was tried on the PEQ server.
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I think normal RoF has that issue as well, I know they changed a bit of the guild stuff, so could be related to that.
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Has anyone run into an issue upgrading to RoF2 and having all characters show naked after the database is upgraded from the perl script when you start the server? Just upgraded my test server and everyones gear is missing.
Edit: nevermind, restarted it again and now the gear is back but getting a new error message for SQL errors Ill work on fixing: "Unknown column c.timelaston in 'field list' SELECT c.id, c.name c.class, c.level, c.timelaston, c.zoneid, g.guild_id....FROM vwBotCharacterMobs |
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EDIT:: One of my logs was showing it couldn't find plugins.pl yet plugins seem to load fine. |
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I upgraded my server to RoF2 last night and I'm testing the RoF2 client. Seems pretty solid except item shortcuts placed on the hotbar are all the 1st item slot and don't activate the effect, anyone else seen this?
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3. Item Hotkeys - Slot based hotkeys can still be created by holding ALT+Click on a slot. The new Item Hotkeys which are created by holding Click on an item do not function yet. This was moved to low priority due to it being a new feature even though it is accessed in the same way as the old feature was (but old feature is still available). |
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Well, the normal item hotkeys should work now ... Didn't do much testing, so I could of broken something ....
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Money is disappearing that is being put into the shared bank after upgrading to RoF2, code from 02/05. Testing items next. It's only disappearing with RoF2 clients.
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