Capping xp per kill
Is there a way to cap experience per kill? I'm experimenting with higher expmultiplier values in the rule_values table, but of course that means you could theoretically skip levels with a single kill. I'd like to combine that with an absolute maximum of 20% (one "bar") per character per kill.
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It's a source change.
Code:
uint32 expcap = (GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())) * .14; This will essentially cap ALL exp at 14% maximum, no matter the circumstances, other than resurrections where you lost > 14%. |
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