Some New Map Files
All,
I have posted some new map files to sourceforge for zones below. Unfortunately, the eqg loader from openEQ is far from complete, so a general solution to the crashes does not exist (and may never). I had to analyze each zone's eqg to find the right offset to get the map built... I decided to do it (for the zones we have packet collects of). Other zones may come later if I get a reason to do them. NOTE: there are a few maps here which will overwrite existing zones! Do not put them in place unless your players are using the eqg zones. anguish.map arena.map bazaar.map bloodfields.map broodlands.map causeway.map chambersa.map chambersb.map chambersc.map chambersd.map chamberse.map chambersf.map delvea.map delveb.map dranik.map dranikhollowsa.map dranikhollowsb.map dranikhollowsc.map draniksscar.map guildhall.map guildlobby.map harbingers.map lavastorm.map nektulos.map provinggrounds.map riftseekers.map stillmoona.map stillmoonb.map thenest.map thundercrest.map tutoriala.map tutorialb.map wallofslaughter.map |
Thanks FNW. this is a great help - maybe it will solve my tutoral "delema". I noticed you posted an Anguish map, does this mean you can spawn this zone?
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I so much like the new lavastorm better than the old one. but Im keeping the old nektulos, new one is just eeehhhh Danke, FNW. Good Show, 1 Bran point to you. :) |
If you need any help fixing the EQG loader or anything of that sort, let me know.
- Cody Brocious |
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lol i was a slight nob when i quit eq...(1 year) so... i like the new zones! lol
Thanks! ;) |
Know what would ROCK to have a map file for, even though it's not part of titanium?
Barter zone. |
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fathernitwit, I have a good reason for you to do more mapping. :) We need them! More admins are branching into zones that have no maps, and render the encounters kinda futile. You mentioned having to analyze each eqg - is this something you can 1-2-3 out for us to maybe someone else can help? I cannot get openEQ to even compile, and azone is missing pieces (.hpp files?) so I am kinda at a loss where to begin here. Any advice/direction would be appreciated - from any dev type that may understand how to build a heightmap from an existing .eqg zone file. Thanks! |
Sounds pretty easy enough from the example, but the only thing is I have the openeq sources (on my site) with the .hpp files and all, but this won't compile into windows?
I should just check out the source and make a vb version or just a dos version. GeorgeS |
I just made another quick hack to better support some of the new zones, committed the missing files (will hit download tonight), and posted a little guide... good luck.. hit me up on IRC if you are struggling.
http://www.eqemulator.net/wiki/wikka...a=AZoneEQGHack |
I for one am wondering if there is any way to do this under Windows. I would be happy to spend the next few weeks knocking out the rest of the zones if there is a way. I feel like DoD has a limited amount of zones and once theyre done, we can all forget about them.
I guess I can dual boot Linux - it's just I haven't used it in so long (read 15 years) that I have heard I would have to basically relearn everything as it has all changed alot. Thank you, Criimson |
fathernitwit
If you can post me a link to a linux build of aZone_eqg or even a link to getting it built with Code::Blocks I'll help ya tackle the rest of the .map files that need to be built. I don't mind searching for opcodes and would love to help. I have Fedora 6 installed now, but I get all kinds of errors trying to build it with Code::Blocks Criimson |
OK reinstalled Linux (Fedora 7) and have Eclipse installed. This is a really nice IDE.
I am trying to get azone_eqg compiled but am getting these errors. Code:
Severity and Description Path Resource Location Creation Time Id Criimson |
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I moved mine to (example) /eqemu/build/current/util/azone_eqg, and it compiled - but still did not work when executing. |
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