Froggy: Make new with old.
An old zone view with some custom content :
http://eqfroggy.ath.cx/screens/froggy005.jpg I'm not a 3D artist, Just use basic function of openzone for make object like ground. I make my Global_obj.s3d with my objects and use objects from kerraridge_obj.s3d Many many many patience and Db table Doors modification. Is not marvelous but custom everquest zone :p |
Nice screenshots Belfedia, and glad to hear you succeded in using "global_obj".
This is a good example of customising a zone using EQ contents, and note that, like Belfidia said, there is no modeling skill required here, everyone is able to customise their zones. |
Some new examples of custom zone.
I use only OpenZone for make my Global_Obj.S3D and many work with the table Doors. I can use it for change many things in zone. http://eqfroggy.ath.cx/Screens/froggy011.jpg http://eqfroggy.ath.cx/Screens/froggy012.jpg http://eqfroggy.ath.cx/Screens/froggy013.jpg |
Some new screenshots about entrance of new Vashir city in kerraridge.
http://eqfroggy.ath.cx/Screens/froggy015.jpg http://eqfroggy.ath.cx/Screens/froggy016.jpg Need to work on npc now :) |
Looks real nice, does all that come in the OpenZone package, or did you handcraft some of it?
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looks really nice, ive always thought about takeing a look at doing custom zones and stuff, but i first need to get better at peral and database related stuff, one step at a time, but that looks nice.
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Each zone have more graphic files
Namedzone.s3d (the zone graphic) Namedzone_chr.s3d (the char graphic in this zone) Namedzone_obj.s3D (the object graphic for zone) I use in DB the table door (contain doors and tp stone but also placement of little object) I can put more object from Namedzone_obj.s3d, like tree, barrel, door, torch, etc... I can't add my object in Namedzone_obj.s3d But with the help of great openzone software, I make my global_obj.s3D files who work with all zone. I put in additionnal object like wall, tente, flag, door, etc... Objects are designed in OZ for many. A friend with 3D modeler help me for some complex object like tente :) |
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