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-   -   Color of Zlandicar is wrong? (https://www.eqemulator.org/forums/showthread.php?t=42327)

ChaosSlayerZ 02-09-2019 02:45 PM

Color of Zlandicar is wrong?
 
It seems that I can't get Zlandicar to be correct color.
He suppose to be black with purple wings:


https://wiki.project1999.com/Zlandicar

But mine is just black:
https://imgur.com/a/8wpZy19

I tried various texture/helm combinations but no luck. Any ideas?

nilbog 02-28-2019 04:51 PM

Maybe a lighting difference?

Some screenshots from live (velious client?):

https://i.imgur.com/475A31L.jpg
https://i.imgur.com/h4VEt9D.jpg
https://i.imgur.com/GEuSUt6.jpg

ChaosSlayerZ 02-28-2019 05:09 PM

Interesting..
Possibly the side effect of taking screenshot under Infra or Ultra vision?

Uleat 02-28-2019 10:20 PM

I tend to agree chaos..it's not just Zlandicar.

The background temperature is shifted upward as well (red is diluted.)

Wonder if it has to do with the driver?

Someone posted about an issue about where all of the red elements were displaying at the wrong offset (mq2- or wine-related, was it?)

chrsschb 03-01-2019 10:28 AM

It's an issue with the newer clients. All the lighting elements have changed tremendously over the 10 years between the titanium/trilogy clients and say ROF2. Just look at how much brighter everything is (lack of dark nights for instance).

ChaosSlayerZ 03-01-2019 10:59 AM

Quote:

Originally Posted by chrsschb (Post 261810)
It's an issue with the newer clients. All the lighting elements have changed tremendously over the 10 years between the titanium/trilogy clients and say ROF2. Just look at how much brighter everything is (lack of dark nights for instance).

Actually I came to conclusion that environmental vision is improved under ROF2 client compared to Titanium.
If you play with brightness setting (I set my to 32%), then you get best visual quality during Day time, and nights actually dark.
On Titanium, if you try lowering the brightness beyond 50% to get nights darker, the day starts looking unnaturally dark and blurry.
Also fog effect is more realistic on RoF client as well, slowly fading out, where T just cuts off vision at some point.

So yes, you still need to adjust brightness down, but it looks very fine on RoF, while its unnatural on T.

chrsschb 03-01-2019 03:36 PM

Quote:

Originally Posted by ChaosSlayerZ (Post 261812)
If you play with brightness setting (I set my to 32%), then you get best visual quality during Day time, and nights actually dark.
On Titanium, if you try lowering the brightness beyond 50% to get nights darker, the day starts looking unnaturally dark and blurry.

The problem is the settings affect everyone differently, based on hardware, software, drivers, etc.

I play on 26% and windowed. On Titanium (and maybe underfoot) there was a bug with gamma where the game (and your desktop) would get ridiculously bright if you weren't using "use desktop gamma" or whatever.

And no, my nights aren't dark. Nothing like what we used to deal with pre-vision changes.

ChaosSlayerZ 03-01-2019 03:40 PM

I guess you right, its very individual and hardware dependent, but overall my visuals are higher quality on RoF.
I also come up with this idea to compensate with night not being dark - run a script that will be lowering fog clip as it gets darker. Doesn't exactly works completely as it should but I am working on it ;)


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