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-   -   Heal Amount Broken? (https://www.eqemulator.org/forums/showthread.php?t=41716)

Pdizzle 01-20-2018 03:35 PM

Heal Amount Broken?
 
I've increased ItemHealAmtCap in the database, but I still can't get heal amount to work. Even if I put 5000 heal amount on an item, my heals don't increase a single point. Am I missing a setting somewhere that I need to turn on?

The_Beast 01-20-2018 04:41 PM

From what I understand, the heal amount added is based on cast times. Not sure if anything "hardcoded" is related to your issue.

This formula is found on the wiki here : http://wiki.eqemulator.org/p?Spells_HealModifiers

Code:

Item 'Heal Amount" - Amount specified on the item modified by formula below. (This value CAN critical)

    ​Value is modified by the 'total cast time' of the spell it is being applied to
    Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    Total Cast Time (0 - 2.5 seconds).
        ​Heal Amount = Heal Amount / 4
    Total Cast Time (2.6 - 7.0 seconds)
        Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
    Total Cast Time ( > 7.0 seconds)
        Heal Amount = Heal Amount / 7


Pdizzle 01-20-2018 06:01 PM

Quote:

Originally Posted by The_Beast (Post 257140)
From what I understand, the heal amount added is based on cast times. Not sure if anything "hardcoded" is related to your issue.

This formula is found on the wiki here : http://wiki.eqemulator.org/p?Spells_HealModifiers

Code:

Item 'Heal Amount" - Amount specified on the item modified by formula below. (This value CAN critical)

    ​Value is modified by the 'total cast time' of the spell it is being applied to
    Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
    Total Cast Time (0 - 2.5 seconds).
        ​Heal Amount = Heal Amount / 4
    Total Cast Time (2.6 - 7.0 seconds)
        Heal Amount = Heal Amount*(0.167*(Total Cast Time)/1000))
    Total Cast Time ( > 7.0 seconds)
        Heal Amount = Heal Amount / 7


Thanks for the response, Beast. I saw those formulas, but I'm literally getting 0 added healing to my spells. I've tried various spells with different casting times, and not a single point of added heal. Due to this, I'm wondering if there's another setting somewhere that I don't know about.

The_Beast 01-20-2018 06:15 PM

Quote:

Originally Posted by Pdizzle (Post 257146)
I'm wondering if there's another setting somewhere that I don't know about.

I'm not sure what client you're using, but I do know people have had issues in the past with HP bar, related to this:
Character:SoDClientUseSoDHPManaEnd (set to true or false) in rules table. Might be worth a try to change it ?
I've never tried to increase that particular cap on heal amount. What I did was go into the spells_new table and
increase the heal amount on specific spells, lol

Lane 01-21-2018 12:06 AM

Wouldn't you need to use the export_client_files.exe, then place the new spell file in your client folder? I think changes to spells would require the proper spells file, correct?

Note, you would need to create the folder "export" then run the export_client_files.exe, then you can place the new spells_us.txt file in your client folder.


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