CSHome in Unreal
In case anyone is interested https://www.youtube.com/watch?v=MUwd...ature=youtu.be
Just messing around still... |
Very cool. Always fun to see custom things like this
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Here is Gfaydark in Unreal Engine also, this work was done by my son. it is the original zone files and textures with everytrhing else updated.
https://www.youtube.com/watch?v=bG7NstuGTdw |
Neat.
/10char |
Orc Hill https://i.imgur.com/YNfpvhU.png
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Much amaze
Very wow Such *gasp* |
is this something that could replace exisitng zone files? re-map and use etc?
i would think it's just asthetic in nature -- x,y,z all that matters? the zone file and character stuff should be replaceable parts? physics is just constant forces applied within that 'space' of xyz. should translate too? the data stays the same as far as what is going on, but just asthetics have been swapped out. the amount of work would be too much, just curious if it's feasible -- new client assumed. with an emu server, it could adapt server-side, if necessary too. maybe a kickstarter? lol. expand on that and crowd-funding for those that contribute would be good regardless. could set up 'bounties' like the trinity project did with their wow emu servers to get more community involvement and lessen the burden on the main contributors. tangent alert! any force that could alleviate potential burnout of the key people behind emu continuing to improve is worth it. just thinking about playing eq with good graphics makes me a lttle warm and gushy inside. not eq2, not wow, not blah blah f2p. EQ. |
https://www.youtube.com/watch?v=PDSiRrTZ5bY
I've been a long time player of EQ and mess around with both EQEMU and the Unreal engine. I was able to import the original Arena zone into UE4 (latest version 4.20.2). It wasn't too hard; I used one of the many tools here to extract the obj file, convert it to fbx in Blender and then import the fbx into the Unreal Editor. The textures are converted to unreal materials automatically, although the materials need to be flipped horizontally as they'll appear backwards. It's a fun little experiment for sure, but once converted it can't be distributed. |
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You need to read the announcement...
- Specifically to Project 1999 - No clause excluding IP conversion |
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Any of the client projects that we've ever had in play have always had a dependency on the fact that you already have acquired the game yourself and have a local copy installed. |
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