EQEmu on Fedora 22 Server Minimal Guide
I got this hairbrained idea to document my most recent EQEmu build on Fedora.
http://blog-harmonson.rhcloud.com/20...erver-minimal/ Feel free to provide constructive criticism, suggestions, or whatever. If I learn something new, I am happy. |
Cool, thanks for sharing.
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Updated.
It had one very glaring flaw where I broke LUA scripts due to not moving lua_modules. Embarrassing, but it is now in the guide. I have added a few other tweaks but nothing as substantial. |
First, thanks for your guide.
I follow your guild to setup my own eqemu server include loginserver, everything seems setup correctly, and I got RoF(or RoF2) from this link: ** REDACTED ** unzip it into a folder, change eqhost.txt to my loginserver like this: [LoginServer] Host=172.16.10.48:5999 ===== my eqemu_config.xml: <?xml version="1.0"?> <server> <world> <shortname>LATTE</shortname> <longname>LATTE EQ</longname> <!-- Only specify these two if you really think you need to. (read: You don't) --> <!-- <address>172.16.10.48</address> --> <!-- <localaddress>172.16.10.48</localaddress> --> <!-- Loginserver information. Defaults shown --> <loginserver> <host>172.16.10.48</host> <port>5998</port> <account></account> <password></password> </loginserver> <!-- Server status. Default is unlocked --> <!--<locked/>--> <unlocked/> <!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown --> <tcp ip="127.0.0.1" port="9000" telnet="disable"/> <!-- Sets the shared key used by zone/launcher to connect to world --> <key>ifjhgyt7r6v7vrv5kbfdshdjffkhbfuvydr678ccvbn09 86fr</key> <!-- Enable and set the port for the HTTP service. Defaults are shown --> <http port="9080" enabled="false" mimefile="mime.types" /> </world> <!-- Chatserver (channels) information. Defaults shown --> <chatserver> <host>localhost</host> <port>7778</port> </chatserver> <!-- Mailserver (in-game mail) information. Defaults shown --> <mailserver> <host>localhost</host> <port>7778</port> </mailserver> <zones> <defaultstatus>20</defaultstatus> <!-- Sets port range for world to use to auto configure zones --> <ports low="7000" high="7100"/> </zones> <!-- Database configuration, replaces db.ini. Defaults shown --> <database> <host>127.0.0.1</host> <port>3306</port> <username>root</username> <password>123321</password> <db>peq</db> </database> <qsdatabase> <host>127.0.0.1</host> <port>3306</port> <username>root</username> <password>123321</password> <db>peq</db> </qsdatabase> <!-- Launcher Configuration --> <launcher> <!-- <logprefix>logs/zone-</logprefix> --> <!-- <logsuffix>.log</logsuffix> --> <!-- <exe>zone.exe or ./zone</exe> --> <!-- <timers restart="10000" reterminate="10000"> --> </launcher> <!-- File locations. Defaults shown --> <files> <!-- <spells>spells_us.txt</spells> --> <!-- <opcodes>opcodes.conf</opcodes> --> <!-- <logsettings>log.ini</logsettings> --> <!-- <eqtime>eqtime.cfg</eqtime> --> </files> <!-- Directory locations. Defaults shown --> <directories> <!-- <maps>Maps</maps> --> <!-- <quests>quests</quests> --> <!-- <plugins>plugins</plugins> --> </directories> </server> === and my login.ini: [database] host = localhost port = 3306 db = peq user = root password = 123321 subsystem = MySQL [options] unregistered_allowed = TRUE reject_duplicate_servers = FALSE trace = TRUE world_trace = FALSE dump_packets_in = FALSE dump_packets_out = FALSE listen_port = 5998 local_network = 172.16.10. [security] plugin = EQEmuAuthCrypto mode = 5 [Titanium] port = 5998 opcodes = login_opcodes.conf [SoD] port = 5999 opcodes = login_opcodes_sod.conf [schema] account_table = tblLoginServerAccounts world_registration_table = tblWorldServerRegistration world_admin_registration_table = tblServerAdminRegistration world_server_type_table = tblServerListType I can login , can see my server in list, join it, and create character, but hang w while and crash when I click "enter world" my client logs (it's large so I post link below): https://dl.dropboxusercontent.com/u/26140408/dbg.txt I can not figure out what is goning on? So I try to do a test, use same client and modify eqhost.txt to: [LoginServer] Host=login.eqemulator.net:5999 Login, select one server, join, create character, enter world, perfert!!!! So, that's not client fault, it must be something wrong in my server. |
Are your zone servers running and properly connected to the world server? It could also be a RoF2 issue. I believe the client isn't compatible by default.
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this is my connection screen capture, I think zone is connected with world. |
It's ok - I usually don't ban unless there's a serious issue :)
Stuff like that is easily ** REDACTED ** :) |
If you can see the server then that normally means world is connected. If you cannot zone into the world but the zone servers are up, then normally the zones are crashing or you are blocked on those ports by a firewall.
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If it were me, I would open a prompt for world and then a few prompts for a few zones, launch them manually. Then log in with your client and see if they are crashing. So launch around 3 bash prompts and run shared_memory, login server and world in one. Then run a few more and do your ./zone in each of those.
When you log in, if zone is indeed crashing you should see the crash happen in the bash prompt. If a crash is happening then we can diagnose that down next. |
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https://dl.dropboxusercontent.com/u/.../sshot-557.png And this picture indicates I use 5 prompts to create 5 zones. Finally, EQ client crashed. seems nothing special except one prompt shows Client linkdead. : https://dl.dropboxusercontent.com/u/.../sshot-558.png |
It seems that zone doesn't crash, just client linkdead.
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That really looks like a firewall issue. Make sure ports 7000~7020 or so are open and if you have a router, that those ports are opened and forwarded to the server. Just to be sure use a remote port scanner to see if those ports are open and listening.
Just curious does the client immediately crash or is there a long delay? That matters. |
What do you mean by "disabled the firewall"? Did you move this box to the DMZ? Was the router firewall disabled? Were IPTables rules dumped?
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