Implementing an Innate Proc AA?
Hey Folks,
I'm trying to implement an innate proc AA (Warrior agro proc) and now that I've updated to the latest & greatest, I'm trying to figure my way out around the new AA tables and such. Needless to say, what I have thus far isn't exactly working. Here's what I've got so far. In aa_ability: Code:
id name category classes races drakkin_heritage deities status type charges grant_only first_rank_id enabled Code:
id upper_hotkey_sid lower_hotkey_sid title_sid desc_sid cost level_req spell spell_type recast_time expansion prev_id next_id Code:
rank_id slot effect_id base1 base2 The AA shows up and is purchasable (though I wish it was auto-granted) but it never procs. Never a message or anything in the client (and sadly I don't know wth the logs go to in the code - debugview picked up nothing). Did I miss something? Is it more a procing issue? And how do I turn on logging? Thanks! Edit: finally found the new logging system info - that is NICE! No closer to implementing this AA though. :( |
Been digging around more all night and I don't see where effect ID 85 is ever loaded in bonuses.cpp->Mob->ApplyAABonuses. In testing, it looks like Touch of the Cursed doesn't work either, so it seems the funcitonality is missing?
I added the following and modified the AA info in aa_rank_effects to give Touch of the Cursed a 5% chance to proc (base2) and now it works, though I question whether I am missing something somewhere else, making this unnecessary. Code:
case SE_WeaponProc: |
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