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-   -   3DS/OBJ Mesh/Texture/Bones exporter (https://www.eqemulator.org/forums/showthread.php?t=16555)

Daeath 10-22-2004 06:46 PM

3DS/OBJ Mesh/Texture/Bones exporter
 
From what I've read in the archives, it seems that certain elements - mainly anything that is animated - cannot be properly exported into a 3DS/OBJ format due to the unknown SOE bones format. Is this still a factor, or has anyone been successful in exporting the character models into a popular format - such as Max?

Also, what is the best way to export landscape/object meshes? OpenZone?

Windcatcher 10-23-2004 04:24 AM

SOE bones format is known. If someone can get me a real working example of an animated model in 3DS I can probably get an exporter into OpenZone for it. It looks like we're gravitating toward using our own file format (XWF), though, for OpenEQ.

KhaN 10-23-2004 09:07 AM

/me raise hand

Windcatcher 10-23-2004 11:35 AM

I'll try to jump on the woa chat sometime this weekend if you have an example for me...

Shadow-Wolf 10-23-2004 12:38 PM

Would it be possible to add the ability to export the model with no animations at all but have its skeleton, I want the mesh(with skeleton) not the animations.

KhaN 11-11-2004 10:11 AM

Back from buisness trip, so I hope this will suit you WC (btw, its not my job). If its not, tell me exactly what you need, because yeah, i have not a clue how EQ models are (just it has bones).

http://www.worldofalkora.com/temp/KhaN/LaraCroft.max


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