NPCs killing other NPCs in Plane of Growth.
Seems a bit random. Thought it might be faction, so I put them all on the same one. Thought it could possibly be a spell issue, but I'm not seeing and negative spells, just buffs. Also doesn't appear to be race or class related either. Open to any suggestions.
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Make sure you have not set the faction to attack other members of the same faction. In the 'npc_faction_entries' table, the 'npc_value' needs to not be -1 towards the same faction id.
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Double checked. Didn't seem to be it. I do appreciate the info, always good to pick up new info.
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I noticed this same issue in BoT. I zoned in and once i walk up the double set of stairs I start seeing messages like "You will not evade me such-n-such". Obviously two giant factions fighting each other. I've never adjusted the table so I'm not sure why it's happening all the sudden.
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Has anyone tried killing both sides of the melee to see what faction hits are actually occurring? (Or looked at the loaded value for each?)
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Georges editor did this to my server, have you used it recently ?
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Just a guess, but do either of the NPCs attacking (or being attacked) have the special attack code "U" set for unslowable? If so, and if they get buffed with haste, I think that will cause aggro based on the code I posted about in this thread about a similar issue:
http://www.eqemulator.org/forums/showthread.php?t=36369 |
I did use georges tools. I will also check faction hits a bit later. Off to fo the work thing...
Many thanks for the tips. |
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I saw this in BoT the other day and I don't think it registered what was going on. I also saw the 'You will not evade me' . Trevius' explanation makes a lot of sense, since I spend a lot of time i BoT and hadn't seen it before. I use a stock peq db except for changes I make that I plan to commit.
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Yes, it appears so:
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if I think the easiest fix would be to add an IsDetrimentalSpell(spell_id) check in SpellOnTarget() before the IsImmuneToSpell() check here in spells.cpp: Code:
// check immunities Not really sure why this seems to be a new issue all of the sudden. I am not aware of any recent changes to how this works offhand, but I didn't really look into it much. |
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Ding ding ding! We have a winner! Sorvani, please step up and take your prize :)
http://code.google.com/p/projecteqem...one/spells.cpp |
yes I did noticed that in SSRA where mobs were randomly attacking each other and I didn't know why. The npc aggro were set to 0 and were checked off in the editor. There was no reason why they should be attacking each other.
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