BOT Distance Crashing Zones
With current source, myself and couple other players tested this all out. Whenever a player is grouped with one
or more bots and the player runs too far ahead, the zone crashes. It never seems to happen, otherwise. |
I haven't been able to trace it back to a root cause but I can confirm from what I've tested that there is a correlation between the distance from a bot and the server crashing. I have been able to crash the server at will by increasing my run speed. This is with the RoF2 client. I haven't tried it with an earlier client yet. I'm using source cloned from the GIT repository on 9/4/2017. git describe --long returns v1.0.1-5830-g240f04e.
Sorry... I don't post all that often but have been playing with EQEMU for years and am a huge fan of this effort. Since I was trolling looking for a possible solution to this I thought I would post that I'm seeing a similar issue. Cheers, Bremmen |
I haven't been keeping up with code changes..so, I'm not sure what the repo is up to.
If you can post crash logs associated with this particular crash, it would make it easier for someone to trace down the issue. (Current source would be preferable..but, older may work if it's in a segment that hasn't changed in a while.) Also, any info you can provide on the make-up of the group/bots. |
There was a fix for this recently. Just update your source code.
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Awesome... thank you! Hey Ferb, I know what were going to do today. :-)
Bremmen |
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