EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   Source Compile Error (https://www.eqemulator.org/forums/showthread.php?t=41914)

GRUMPY 05-28-2018 07:15 PM

Source Compile Error
 
Getting a compile error building zone, with current source code pulled from github. (today)
I checked the boost dependency folder and that file geometry.hpp does not exist. Looks
like it was never needed before, since I have my May 22 source, (which I am running
now) and it's not in there either. I downloaded the windows dependencies that are currently
available from http://eqemu.github.io/ and the boost folder doesn't have that file.
No biggy. Just letting you know. <wink>

Code:

e:\source\zone\pathfinder_waypoint.cpp(1): fatal error C1083: Cannot open include file: 'boost/geometry.hpp': No such file or directory

15>Done building project "zone.vcxproj" -- FAILED.
16>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
16>Building Custom Rule E:/Source/CMakeLists.txt
16>CMake does not need to re-run because E:/Build/CMakeFiles/generate.stamp is up-to-date.
========== Build: 15 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


joligario 05-29-2018 02:15 PM

I updated VS, CMake, and used Boost 1.67 and all compiles fine.

GRUMPY 05-29-2018 05:29 PM

I've been using VS Community 2017 and Cmake 3.10.3 Is that current enough for those two ?
I tried using boost 1.67 from that boost.org site, but that didn't work out so well, haha
Compile started looking for a whole bunch more files.

joligario 05-29-2018 10:00 PM

Probably, but I updated the minor versions anyways. I also deleted my build folder and regenerated. Best to make sure you have entire boost folder sets and set boost directory. It will find the rest in boost/boost.

GRUMPY 05-30-2018 12:27 AM

Quote:

Originally Posted by joligario (Post 258911)
Best to make sure you have entire boost folder sets and set boost directory. It will find the rest in boost/boost.

Code:

========== Build: 16 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
YES, Thank you Mr. joligario. Now we're back on track here, haha
Thats what I was doing wrong before. Just using the boost folder from the 1.67 download.
This time, I just copied the whole works of it into the parent dependencies/boost folder
and it compiled fine. Did some testing and now, even the doors in paw open for the gnolls.
There was nothing in the changelog on github about needing the boost upgrade, so I
didn't realize it until after this little "hiccup" :)


All times are GMT -4. The time now is 09:18 AM.

Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.