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-   -   Client Timers (https://www.eqemulator.org/forums/showthread.php?t=21161)

Wizardanim 07-28-2006 07:37 PM

Client Timers
 
Since im in AA mode for my own database i figured id post a request...

As you can see...

- http://img96.imageshack.us/img96/5735/oneku5.jpg

- http://img150.imageshack.us/img150/3383/twosv2.jpg

In these two pictures I buy the guardian of the forest AA.

- http://img140.imageshack.us/img140/2270/threekd0.jpg

- http://img135.imageshack.us/img135/3539/fourmd2.jpg

In these two i activate it, the second picture showing the timer does not acutually count down. The timer DOES work though, every 15 min i can recast this ability.

Also, disc timers seem to stop when you zone. To reactivate them, hit the ability once... it will begin counting down.

Im not sure how this would be controlled... and would appreciate info on if this was a possiblity.

Thanks,

-wiz

Aerewen 12-14-2006 12:11 PM

looks like the aa timers are compiled into zone.exe which would explain why you are seeing the timer freeze when you zone... moving from once instance of the exe to another would cause that.

only 2 ways i can think of to fix it atm... one, store the timer's in the database (baaaaaad idea by the way)

or 2, have the zone talk to the new zone when the client drops and send their timer info...

unfortunately im deep into the tutorial creation right now... so i cant really give you any insight into how to do this... but the file you want is AA.cpp contained within the zone folder of the source. the function that triggers the aa and sets the timer is maybe like 150 lines in from the top


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