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-   -   Distance check to Taunts (https://www.eqemulator.org/forums/showthread.php?t=25062)

haecz 04-11-2008 06:31 AM

Distance check to Taunts
 
Taunt does not have a distance check.
You can pull NPCs over long distances utilising either "ghosted npcs" or MQ2.


Change:
Quote:

Originally Posted by special_attack.cpp - Line 1116
void Mob::Taunt(NPC* who, bool always_succeed) {
if (who == NULL)
return;

if(DivineAura())
return;

if (!always_succeed && IsClient())
CastToClient()->CheckIncreaseSkill(TAUNT);

To:
Quote:

Originally Posted by special_attack.cpp - Line 1116
void Mob::Taunt(NPC* who, bool always_succeed) {
if (who == NULL)
return;

if(DivineAura())
return;

// Range check to Taunts (depends on race. range 10-25)
if(!CombatRange(who))
return;

if (!always_succeed && IsClient())
CastToClient()->CheckIncreaseSkill(TAUNT);


Dodie 05-06-2008 11:59 AM

ff
 
Why! Why!

Scorpious2k 06-18-2008 10:24 AM

This will be in version 1113.


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