Dev Blog: 2017 && 2018
Greetings Norrathians!
This blog update is to make everyone aware of the major changes that have happened over the past year. We've made massive progress on so many fronts this last year, many milestones that would otherwise be hard to know about unless you've been paying very close attention to commits and changelog messages, so here we go! https://i.imgur.com/0DlHdH4.png Netcode Rewrite (KLS)
Implementations
Server Installers
Mob Z Axis Breakthrough
Server Side Performance Enhancements (Akkadius) I've personally taken this issue down to the core, because we're at a mature point in our project where we can focus on shaving the fat off of some of our quickly implemented code that has created many performance issues. We've been able to continually measure PEQ and EZ zone processes running hot with players in them, profile the code stack and find problematic code paths and measure over time. We've come a long way. It allows servers to run better, faster, with less cpu cycle consumption to create the best gaming experience possible! PEQ with 840 players online (chart by netdata) at a steady low cpu util <img src="https://i.imgur.com/l9Iv6eB.png" style="height:300px;width:auto">
So many other changes Please let me know if I missed something worth mentioning here, the idea is to highlight what we have been doing as a whole - cause not everyone is up to speed all the time.... To keep from making this post too long - there's tons in the Github commits and EQEmu changelog that may not be seen here, and many people are contributing to bug fixes and slight feature changes to the project everyday! Thanks to everyone who brings this project together https://i.imgur.com/VFFJn7r.png Documentation
Navmesh
EQEmu Server Config Format
Expedition System and Shared Tasks
http://peqtgc.com/forums/styles/ProjectEQ.png Our brother project PEQ has made some considerable strides as well
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My favourite parts :)
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Many thanks for all the work you guys are putting into this project ! =)
The navmesh system does looks really impressive. Pardon the noobish question but would this system make the current node-based (and its related .path files) system redudant ? Or are both system designed to exist side-by-side ? (oh, and that visual editor looks nice too...maybe it could one day evolve into a world editor? :p) |
A+++ ;)
awesome work! |
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