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-   OpenZone:: Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=628)
-   -   OpenZone 5.7 (https://www.eqemulator.org/forums/showthread.php?t=18741)

Windcatcher 06-07-2005 02:07 PM

OpenZone 5.7
 
Lots of good stuff here...

1. OpenZone now supports opacity maps in most places. For instance, when you click on the ellipsis (...) button on the properties pane, the popup window now lets you specify opacity masks in addition to textures. OpenZone assumes that opacity masks are grayscale where black is totally transparent and white is totally opaque. As such, it only looks at the red channel when using them for alpha values. Whenever you change the opacity mask of a texture, OpenZone will reload the texture so you can see the change.

OpenZone doesn

Windcatcher 06-07-2005 06:54 PM

There turned out to be a couple of nasty bugs in this release, so I had to take it down and fix them. Anyone who downloaded it before 3am EDT on June 8 should re-download it.

KhaN 06-07-2005 07:44 PM

Wow, very nice release, now you added my animated texture timer, i'll be able to make more test about moving microvegetation, thanks :)

Sakrateri 06-07-2005 09:52 PM

Whoa man , thanks alot WC awsome work !!

Belfedia 06-07-2005 10:02 PM

yes many thanks !!
I like your support :)


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