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-   -   Rogue Deadly Strike/Throwing Crit (https://www.eqemulator.org/forums/showthread.php?t=37937)

kaos00723 03-06-2014 07:49 AM

Rogue Deadly Strike/Throwing Crit
 
Code:

Implemented deadly strikes and increase rogue throwing crit rate …
New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added

This won't do anyone much good since the SQL for these new rules is missing in the Github. :rolleyes:

demonstar55 03-06-2014 08:29 AM

Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.

kaos00723 03-06-2014 08:40 AM

Quote:

Originally Posted by demonstar55 (Post 228686)
Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.

This is true except for the fact that it says the default values are near live-like.

What exactly are those default values then?

Thanks!

lerxst2112 03-06-2014 10:14 AM

Code:

RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage


kaos00723 03-06-2014 10:39 AM

Quote:

Originally Posted by lerxst2112 (Post 228690)
Code:

RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage


Thank you.


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