K just seen last will try
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Run setup_bots again?
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Bots are new to this server?
If so.. Select the option to drop bot schema and then setup_bots again. So, yes - essentially. |
just in case:
you must capitalize the name ^botcreate Botname 13 6 1 it doesn't have to be capitalized for ^spawn , ^summon, byname|botname etc. if you load up heidsql, i belive gets installed with server, you can open up tables named "bot..." in the 'peq' database. 'view data' you can spot check things if unsure after re-doing bots or before you re-do bots for your server. compare to a sql update file you can read on gitbhub, or possibly in your server\folders too. the db_version table is another one to look at... with bots setup it has 2 columns. if the dB version and bots db version have been updated, it may have just been mistyping a command. also, i notice when i initally issue ^attack all, my caster bots at low level don't do anything (hadn't made melee bots at that low level yet).. there is a feedback "4 bots attacking target" [sic], but no actions taken by the bots (spells/pet/meele). if i turn /attack on, they will engage. i even tried setting myself as main assist, it still didn't attack on ^attack all. if previously engaged, the ^attack all command does seem to work. although sometimes with multiple npc attacking, i did have to use /attack on with one targetted as ^attack all did not always respond. |
Someone did bring up the ^attack issue and it's on the list.
I'm not 100% sure how I'm going to work through that - especially since leash ownership can be transferred to another player. I gave ^guard a leash-override ability..I can probably do something similar with ^attack. |
Well, turning the PC's "/attack on" until the bots engages does work well enough. so, nothing completely borked, if their is greater utility is leaving it as-is. simple adjustment to habits are a small bump in long-term.
there may be multiple ways to skin a cat, but one is enough. |
I was the one who brought up my issues with ^atk the other day. Kokey you're definitely right that for the majority of time, just turning on my own attack first then sending in bots is fine. But I specifically have issues when I need to have bots go in when I CAN'T turn on auto attack (aka while FD'd and I need a bot to tag). Please don't take this as a complaint or me being pushy. It just throws a big wrench in some key mechanics to playing the game. I really appreciate the support of everyone here!
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I have some concurrent work in AI_Process().
I will push up a change after finalization :) |
Quote:
i tried to leave it open ended for the same wish to avoid the pushy reason you mention too. wasn't trying to rain on anyone's parade. i hadn't thought about FD, for example. had a monk on live long ago, but don't play them or necro much. |
I've not forgotten about you guys...
I have to wait for other code to go live before I can publish these changes. |
you guys do so much, so there's no need to explain. it seems everytime i update, somethign big happens the next few days, lol.
if anyone gives you grief i can be mean and you have a buffer, joking of course. |
I do apologize for the lack of recent updates..
..but, I've been waiting on this inventory change to go live. It's almost here and new binaries should be possible very soon after. |
No apologies necessary but thanks for not forgetting about us!
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