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-   OpenZone:: Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=628)
-   -   Compiling (https://www.eqemulator.org/forums/showthread.php?t=25682)

Texvor 07-12-2008 04:06 AM

Compiling
 
I just tried to compile this with Boreland Delphi 6 and got a File not found: fastmm4.dcu error...

Is there some special enviroment configuration that is required to compile openzone?

Texvor 07-12-2008 05:06 AM

or more to the point does it compile on that version of delphi?

Cripp 07-12-2008 10:39 AM

there are a bunch of components you need to setup before it will compile correctly.

here is a chat log from when Wind walked me through everything.. i will eventually attempt to convert it into a tutorial...

http://www.nugblazers.com/files/SCtut/Query_Wind.txt

Texvor 07-12-2008 10:48 AM

Oh thanks

Do you think it would be possible to upgrade the OGRE engine in oz?

Texvor 07-12-2008 11:13 AM

I dont see the dpl gor glvisr

Texvor 07-12-2008 12:19 PM

ok umm Im having a big problem with dcfree same one you did but when i click compile nothing happens at all

Texvor 07-12-2008 12:58 PM

NVM fixed it

Texvor 07-12-2008 01:10 PM

Ok well im not getting those errors anymore but I am getting alot of others when I compile Im using the source included with the OZ 8.3 Download is there some other one I need to use?

Texvor 07-12-2008 01:45 PM

Thats the errors i get
Quote:

[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(7998): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(7999): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(8000): Symbol 'FNumericScale' is specific to a platform
[Hint] Anim8or.pas(2445): Variable 'I' is declared but never used in 'TAn8PaintedWeights.Destroy'
[Hint] Anim8or.pas(2504): Variable 'I' is declared but never used in 'TAn8NamedObject.Destroy'
[Error] Anim8or.pas(2841): Incompatible types: 'TQuaternion' and 'Integer'
[Fatal Error] ZoneClasses.pas(6): Could not compile used unit 'Anim8or.pas'

Texvor 07-12-2008 03:31 PM

Ok well I got it to compile but its a bit bugged but It did compile. thanks

Texvor 07-12-2008 04:45 PM

Finally! ok i fixed it compiled and runs perfectly!! thanks Cripp!

Texvor 07-13-2008 10:44 AM

Ok well Im cleaning up the log for you and I will post it as a tutorial with an archive of all the needed components as well when its done, thanks again for the help

Cripp 07-13-2008 12:19 PM

ill do it myself kthx.
n

chuckltn73 07-13-2008 01:43 PM

One Small question I recently found the emulator, saw this program, I downloaded it and followed the link Cripp Posted, but when I run my compiled version I get an error about zproplist1 cleartype not found... Has anyone else had this error?

Texvor 07-13-2008 01:49 PM

I do Its the same exact problem I have when actually running the compiled exe, Im not real sure about it I havet o actually track it all down to see if I can figure it out


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