Question Regarding What's Possible
I was looking into starting my own server and was interested in some heavy customization (if it's possible.) As I know nothing at all about the process, I was curious: are you able to heavily edit zones? For instance, can you literally take out buildings in a zone, or is that not possible?
If above is possible, can you also add in things such as a huge hole in the ground? |
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some advanced utilities and the knowledge to use them. Some things like doors and objects, can be altered in the DB, but the main zone graphics are in the client. So if you want to "dig a big hole", You will need a shovel full of knowledge. You might be able to weasel some tips from some of the customized server owners kicking around. |
It is possible, with a good deal of work. There are some programs floating around on the forums that let you convert the zone files to .obj files you can work on with something like Blender. You then convert them back and load them up. As The_Beast said above though, any zone file changes are client based; meaning you need to distribute those files to your players or they will not see the changes.
The client itself is also hardcoded to load specific zone names, so if you want a completely custom zone you need to replace one of the existing zones that you do not want to use. Not really a huge issue as there are so many, just something to be aware of. Here is a video I made of me running around in a map from Ultima Underworld which I imported. https://www.youtube.com/watch?v=0r6s6x6hVL0&t Also, provided you are familiar with the code base you can certainly do some heavy heavy modifications. There are other videos on my channel showing me trading with NPC's (not just buying and selling, but actually comparing and trading items) and testing out a required stat system (ie, you require 100 STR to wield this axe kind of thing). Provided you can work out how to deal with the limitations of the client itself, you can do pretty much whatever you want. |
That is insane! Wow! How complicated it is it to code a requirement of a stat to wear an item? I had a similar idea but no clue where to start.
Also that would be a change that would effect all players or would they need to download X and X file to get it working properly ? |
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But not knowing enough about evolving items, I'm not sure if that would be doable, you might have to actually have them equipped first ... |
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As for that change itself, its completely server side so no need to distribute files for that particular feature. The way I did it did need to change the database schema slightly though, as I needed 2 new fields in the items table for required stat and required stat amount. Quote:
As to an easier/nicer way than the way I did it, most likely as I am only self taught. I certainly am no C professional. I would probably have ended up scrapping all the changes I did and re-doing it neatly as I figured out better ways to handle things anyway. |
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